2 writes to _flickDirectionRadians
PresentationCore (2)
System\Windows\Input\Stylus\Pointer\PointerFlickEngine.cs (2)
190
_flickDirectionRadians
= 0;
452
_flickDirectionRadians
= Math.Atan2(newData.PhysicalPoint.Y - _flickStartPhysical.Y, newData.PhysicalPoint.X - _flickStartPhysical.X);
1 reference to _flickDirectionRadians
PresentationCore (1)
System\Windows\Input\Stylus\Pointer\PointerFlickEngine.cs (1)
381
Result.DirectionDeg = Convert.ToInt32(RadiansToDegrees(
_flickDirectionRadians
));