2 writes to _flickDirectionRadians
PresentationCore (2)
System\Windows\Input\Stylus\Pointer\PointerFlickEngine.cs (2)
170
_flickDirectionRadians
= 0;
432
_flickDirectionRadians
= Math.Atan2(newData.PhysicalPoint.Y - _flickStartPhysical.Y, newData.PhysicalPoint.X - _flickStartPhysical.X);
1 reference to _flickDirectionRadians
PresentationCore (1)
System\Windows\Input\Stylus\Pointer\PointerFlickEngine.cs (1)
361
Result.DirectionDeg = Convert.ToInt32(RadiansToDegrees(
_flickDirectionRadians
));