1 write to _debugIdentity
PresentationCore (1)
System\Windows\Media\Animation\Clock.cs (1)
46_debugIdentity = ++_nextIdentity;
3 references to _debugIdentity
PresentationCore (3)
System\Windows\Media\Animation\Clock.cs (3)
48_objectTable[_debugIdentity] = weakRef; 4187builder.Append(_debugIdentity); 4326builder.Append(_debugIdentity);