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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using MS.Utility;
using System;
using System.Runtime.InteropServices;
using System.Security;
using System.Globalization;
using System.Windows;
using System.Windows.Input;
using System.Windows.Ink;
using MS.Internal.Ink.InkSerializedFormat;
using MS.Internal.Ink;
using System.Collections.Generic;
using System.Diagnostics;
using SR = MS.Internal.PresentationCore.SR;
namespace MS.Internal.Ink.InkSerializedFormat
{
/// <summary>
/// LZCodec
/// </summary>
internal class LZCodec
{
/// <summary>
/// LZCodec
/// </summary>
internal LZCodec()
{
}
/// <summary>
/// Uncompress
/// </summary>
/// <param name="input"></param>
/// <param name="inputIndex"></param>
/// <returns></returns>
internal byte[] Uncompress(byte[] input, int inputIndex)
{
//first things first
Debug.Assert(input != null);
Debug.Assert(input.Length > 1);
Debug.Assert(inputIndex < input.Length);
Debug.Assert(inputIndex >= 0);
List<byte> output = new List<byte>();
BitStreamWriter writer = new BitStreamWriter(output);
BitStreamReader reader = new BitStreamReader(input, inputIndex);
//decode
int index = 0, countBytes = 0, start = 0;
byte byte1 = 0, byte2 = 0;
_maxMatchLength = FirstMaxMatchLength;
// initialize the ring buffer
for (index = 0; index < RingBufferLength - _maxMatchLength; index++)
{
_ringBuffer[index] = 0;
}
//initialize decoding globals
_flags = 0;
_currentRingBufferPosition = RingBufferLength - _maxMatchLength;
while (!reader.EndOfStream)
{
byte1 = reader.ReadByte(Native.BitsPerByte);
// High order byte counts the number of bits used in the low order
// byte.
if (((_flags >>= 1) & 0x100) == 0)
{
// Set bit mask describing the next 8 bytes.
_flags = (((int)byte1) | 0xff00);
byte1 = reader.ReadByte(Native.BitsPerByte);
}
if ((_flags & 1) != 0)
{
// Just store the literal byte in the buffer.
writer.Write(byte1, Native.BitsPerByte);
_ringBuffer[_currentRingBufferPosition++] = byte1;
_currentRingBufferPosition &= RingBufferLength - 1;
}
else
{
// Extract the offset and count to copy from the ring buffer.
byte2 = reader.ReadByte(Native.BitsPerByte);
countBytes = (int)byte2;
start = (countBytes & 0xf0) << 4 | (int)byte1;
countBytes = (countBytes & 0x0f) + MaxLiteralLength;
for (index = 0; index <= countBytes; index++)
{
byte1 = _ringBuffer[(start + index) & (RingBufferLength - 1)];
writer.Write(byte1, Native.BitsPerByte);
_ringBuffer[_currentRingBufferPosition++] = byte1;
_currentRingBufferPosition &= RingBufferLength - 1;
}
}
}
return output.ToArray();
}
/// <summary>
/// Privates
/// </summary>
private byte[] _ringBuffer = new byte[RingBufferLength];
private int _maxMatchLength = 0;
private int _flags = 0;
private int _currentRingBufferPosition = 0;
/// <summary>
/// Statics / constants
/// </summary>
private const int FirstMaxMatchLength = 0x10;
private const int RingBufferLength = 4069;
private const int MaxLiteralLength = 2;
}
}
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