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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// Description: The DWriteFactory class represents a shared DWrite factory
// object.
//
//
using System;
using System.Security;
using System.IO;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using MS.Internal.PresentationCore;
namespace MS.Internal.FontCache
{
internal static class DWriteFactory
{
static DWriteFactory()
{
_factory = Text.TextInterface.Factory.Create(
Text.TextInterface.FactoryType.Shared,
new FontSourceCollectionFactory(),
new FontSourceFactory());
Text.TextInterface.LocalizedErrorMsgs.EnumeratorNotStarted = SR.Enumerator_NotStarted;
Text.TextInterface.LocalizedErrorMsgs.EnumeratorReachedEnd = SR.Enumerator_ReachedEnd;
}
internal static Text.TextInterface.Factory Instance
{
get
{
return _factory;
}
}
internal static Text.TextInterface.FontCollection SystemFontCollection
{
get
{
if (_systemFontCollection == null)
{
lock(_systemFontCollectionLock)
{
if (_systemFontCollection == null)
{
_systemFontCollection = DWriteFactory.Instance.GetSystemFontCollection();
}
}
}
return _systemFontCollection;
}
}
private static Text.TextInterface.FontCollection GetFontCollectionFromFileOrFolder(Uri fontCollectionUri, bool isFolder)
{
if (Text.TextInterface.Factory.IsLocalUri(fontCollectionUri))
{
string localPath;
if (!isFolder)
{
// get the parent directory of the file.
localPath = Directory.GetParent(fontCollectionUri.LocalPath).FullName + Path.DirectorySeparatorChar;
}
else
{
localPath = fontCollectionUri.LocalPath;
}
// If the directory specifed is the windows fonts directory then no need to reenumerate system fonts.
if (string.Equals((localPath.Length > 0 && localPath[localPath.Length - 1] != Path.DirectorySeparatorChar) ? localPath + Path.DirectorySeparatorChar : localPath, Util.WindowsFontsUriObject.LocalPath, StringComparison.OrdinalIgnoreCase))
{
return SystemFontCollection;
}
// Perf Descision:
// Create a new FontCollection that has all the fonts in the directory.
// The user will most likely use other fonts in a custom fonts directory.
// A typical scenario is that a user will store all the fonts his/her App needs
// in one directory. If we were not to follow this approach then we would create
// a FontCollection for every font the user demands which may hurt performance.
else
{
return DWriteFactory.Instance.GetFontCollection(new Uri(localPath));
}
}
// This isn't a local path so we create a FontCollection that only holds the desired font.
// We follow a different approach here, as opposed to local files, where we only load the file
// requested since file download and network latency cost becomes higher and loading all fonts
// in a network path might hurt perf instead.
return DWriteFactory.Instance.GetFontCollection(fontCollectionUri);
}
internal static Text.TextInterface.FontCollection GetFontCollectionFromFolder(Uri fontCollectionUri)
{
return GetFontCollectionFromFileOrFolder(fontCollectionUri, true);
}
internal static Text.TextInterface.FontCollection GetFontCollectionFromFile(Uri fontCollectionUri)
{
return GetFontCollectionFromFileOrFolder(fontCollectionUri, false);
}
private static Text.TextInterface.Factory _factory;
private static Text.TextInterface.FontCollection _systemFontCollection = null;
private static object _systemFontCollectionLock = new object();
}
}
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