11 references to AssetsFileName
NuGet.Build.Tasks (2)
BuildTasksUtility.cs (1)
267FileUtility.Delete(Path.Combine(project.RestoreMetadata.OutputPath, LockFileFormat.AssetsFileName));
RestoreTask.cs (1)
265restoredProjectOutputPaths.Add(new TaskItem(Path.Combine(project.RestoreMetadata.OutputPath, LockFileFormat.AssetsFileName)));
NuGet.Build.Tasks.Console (1)
MSBuildStaticGraphRestore.cs (1)
1365LoggingQueue.Enqueue(new ConsoleOutLogEmbedInBinlog(Path.Combine(project.RestoreMetadata.OutputPath, LockFileFormat.AssetsFileName)));
NuGet.Build.Tasks.Pack (3)
GetProjectReferencesFromAssetsFileTask.cs (1)
43assetsFilePath = Path.Combine(RestoreOutputAbsolutePath, LockFileFormat.AssetsFileName);
PackTaskLogic.cs (2)
113var assetsFilePath = Path.Combine(request.RestoreOutputPath, LockFileFormat.AssetsFileName); 349string assetsFilePath = Path.Combine(request.RestoreOutputPath, LockFileFormat.AssetsFileName);
NuGet.CommandLine.XPlat (1)
Commands\Package\Update\PackageUpdateIO.cs (1)
469var assetsFilePath = Path.Combine(packageSpec.RestoreMetadata.OutputPath, LockFileFormat.AssetsFileName);
NuGet.Commands (3)
RestoreCommand\RequestFactory\RestoreArgs.cs (1)
191request.LockFilePath = Path.Combine(request.RestoreOutputPath, LockFileFormat.AssetsFileName);
RestoreCommand\RestoreCommand.cs (1)
1547projectLockFilePath = Path.Combine(_request.RestoreOutputPath, LockFileFormat.AssetsFileName);
RestoreCommand\Utility\NoOpRestoreUtilities.cs (1)
24/// The name of the file to use. When changing this, you should also change <see cref="LockFileFormat.AssetsFileName"/>.
NuGet.ProjectModel (1)
ToolPathResolver.cs (1)
34return Path.Combine(toolDirectory, LockFileFormat.AssetsFileName);