File: RuntimeAssetGroup.cs
Web Access
Project: src\src\libraries\Microsoft.Extensions.DependencyModel\src\Microsoft.Extensions.DependencyModel.csproj (Microsoft.Extensions.DependencyModel)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Collections.Generic;
using System.Linq;
 
namespace Microsoft.Extensions.DependencyModel
{
    public class RuntimeAssetGroup
    {
        private readonly IReadOnlyList<string>? _assetPaths;
        private readonly IReadOnlyList<RuntimeFile>? _runtimeFiles;
 
        public RuntimeAssetGroup(string? runtime, params string[] assetPaths) : this(runtime, (IEnumerable<string>)assetPaths) { }
 
        public RuntimeAssetGroup(string? runtime, IEnumerable<string> assetPaths)
        {
            Runtime = runtime;
            _assetPaths = assetPaths.ToArray();
        }
 
        public RuntimeAssetGroup(string? runtime, IEnumerable<RuntimeFile> runtimeFiles)
        {
            Runtime = runtime;
            _runtimeFiles = runtimeFiles.ToArray();
        }
 
        /// <summary>
        /// The runtime ID associated with this group (may be empty if the group is runtime-agnostic)
        /// </summary>
        public string? Runtime { get; }
 
        /// <summary>
        /// Gets a list of asset paths provided in this runtime group
        /// </summary>
        public IReadOnlyList<string> AssetPaths
        {
            get
            {
                if (_assetPaths != null)
                {
                    return _assetPaths;
                }
 
                return _runtimeFiles!.Select(file => file.Path).ToArray();
            }
        }
 
        /// <summary>
        /// Gets a list of RuntimeFiles provided in this runtime group
        /// </summary>
        public IReadOnlyList<RuntimeFile> RuntimeFiles
        {
            get
            {
                if (_runtimeFiles != null)
                {
                    return _runtimeFiles;
                }
 
                return _assetPaths!.Select(path => new RuntimeFile(path, null, null)).ToArray();
            }
        }
    }
}