19 references to OneOrMany
Microsoft.CodeAnalysis (19)
Collections\ArrayBuilderExtensions.cs (2)
263var result = OneOrMany.Create(builder[0]); 269return OneOrMany.Create(builder.ToImmutableAndFree());
Collections\OrderPreservingMultiDictionary.cs (2)
162return valueSet.Count == 1 ? OneOrMany.Create(valueSet[0]) : OneOrMany.Create(valueSet.Items);
Collections\TemporaryArray`1.cs (1)
287var result = OneOrMany.Create(this[0]);
InternalUtilities\OneOrMany.cs (9)
94=> HasOneItem ? OneOrMany.Create(_one, item) : 95IsEmpty ? OneOrMany.Create(item) : 96OneOrMany.Create(_many.Add(item)); 120return OneOrMany.Create(_many.WhereAsArray(static (value, item) => !EqualityComparer<T>.Default.Equals(value, item), item)); 126OneOrMany.Create(selector(_one)) : 127OneOrMany.Create(_many.SelectAsArray(selector)); 133OneOrMany.Create(selector(_one, arg)) : 134OneOrMany.Create(_many.SelectAsArray(selector, arg)); 206=> SequenceEqual(OneOrMany.Create(other), comparer);
MetadataReference\AssemblyIdentityMap.cs (1)
103_map[identity.Name] = _map.TryGetValue(identity.Name, out sameName) ? sameName.Add(pair) : OneOrMany.Create(pair);
SourceGeneration\Nodes\NodeStateTable.cs (4)
339_states.Add(new TableEntry(OneOrMany.Create(chosen), state)); 450_states.Add(new TableEntry(OneOrMany.Create(value), state)); 457var tableEntry = new TableEntry(OneOrMany.Create(values), state); 651return new TableEntry(OneOrMany.Create(itemBuilder.ToImmutableArray()), s_allCachedEntries, anyRemoved: false);