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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.PooledObjects;
using Roslyn.Utilities;
namespace Roslyn.Utilities
{
internal static partial class EnumerableExtensions
{
public static int Count<T, TArg>(this IEnumerable<T> source, Func<T, TArg, bool> predicate, TArg arg)
{
var count = 0;
foreach (var v in source)
{
if (predicate(v, arg))
count++;
}
return count;
}
public static IEnumerable<T> Do<T>(this IEnumerable<T> source, Action<T> action)
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
// perf optimization. try to not use enumerator if possible
if (source is IList<T> list)
{
for (int i = 0, count = list.Count; i < count; i++)
{
action(list[i]);
}
}
else
{
foreach (var value in source)
{
action(value);
}
}
return source;
}
public static ImmutableArray<T> ToImmutableArrayOrEmpty<T>(this IEnumerable<T>? items)
{
if (items == null)
{
return ImmutableArray.Create<T>();
}
if (items is ImmutableArray<T> array)
{
return array.NullToEmpty();
}
return ImmutableArray.CreateRange<T>(items);
}
public static IReadOnlyList<T> ToBoxedImmutableArray<T>(this IEnumerable<T>? items)
{
if (items is null)
{
return SpecializedCollections.EmptyBoxedImmutableArray<T>();
}
if (items is ImmutableArray<T> array)
{
return array.IsDefaultOrEmpty ? SpecializedCollections.EmptyBoxedImmutableArray<T>() : (IReadOnlyList<T>)items;
}
if (items is ICollection<T> collection && collection.Count == 0)
{
return SpecializedCollections.EmptyBoxedImmutableArray<T>();
}
return ImmutableArray.CreateRange(items);
}
public static ReadOnlyCollection<T> ToReadOnlyCollection<T>(this IEnumerable<T> source)
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
return new ReadOnlyCollection<T>(source.ToList());
}
public static IEnumerable<T> Concat<T>(this IEnumerable<T> source, T value)
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
return source.ConcatWorker(value);
}
private static IEnumerable<T> ConcatWorker<T>(this IEnumerable<T> source, T value)
{
foreach (var v in source)
{
yield return v;
}
yield return value;
}
public static bool SetEquals<T>(this IEnumerable<T> source1, IEnumerable<T> source2, IEqualityComparer<T>? comparer)
{
if (source1 == null)
{
throw new ArgumentNullException(nameof(source1));
}
if (source2 == null)
{
throw new ArgumentNullException(nameof(source2));
}
return source1.ToSet(comparer).SetEquals(source2);
}
public static bool SetEquals<T>(this IEnumerable<T> source1, IEnumerable<T> source2)
{
if (source1 == null)
{
throw new ArgumentNullException(nameof(source1));
}
if (source2 == null)
{
throw new ArgumentNullException(nameof(source2));
}
return source1.ToSet().SetEquals(source2);
}
public static ISet<T> ToSet<T>(this IEnumerable<T> source, IEqualityComparer<T>? comparer)
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
return new HashSet<T>(source, comparer);
}
public static ISet<T> ToSet<T>(this IEnumerable<T> source)
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
return source as ISet<T> ?? new HashSet<T>(source);
}
public static IReadOnlyCollection<T> ToCollection<T>(this IEnumerable<T> sequence)
=> (sequence is IReadOnlyCollection<T> collection) ? collection : sequence.ToList();
public static T? FirstOrDefault<T, TArg>(this IEnumerable<T> source, Func<T, TArg, bool> predicate, TArg arg)
{
foreach (var item in source)
{
if (predicate(item, arg))
return item;
}
return default;
}
public static bool Any<T, TArg>(this IEnumerable<T> source, Func<T, TArg, bool> predicate, TArg arg)
{
foreach (var item in source)
{
if (predicate(item, arg))
return true;
}
return false;
}
public static T? FirstOrNull<T>(this IEnumerable<T> source)
where T : struct
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
return source.Cast<T?>().FirstOrDefault();
}
public static T? FirstOrNull<T>(this IEnumerable<T> source, Func<T, bool> predicate)
where T : struct
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
if (predicate == null)
{
throw new ArgumentNullException(nameof(predicate));
}
return source.Cast<T?>().FirstOrDefault(static (v, predicate) => predicate(v!.Value), predicate);
}
public static T? FirstOrNull<T, TArg>(this IEnumerable<T> source, Func<T, TArg, bool> predicate, TArg arg)
where T : struct
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
if (predicate == null)
{
throw new ArgumentNullException(nameof(predicate));
}
return source.Cast<T?>().FirstOrDefault(static (v, arg) => arg.predicate(v!.Value, arg.arg), (predicate, arg));
}
public static T? LastOrNull<T>(this IEnumerable<T> source)
where T : struct
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
return source.Cast<T?>().LastOrDefault();
}
public static T? SingleOrNull<T>(this IEnumerable<T> source, Func<T, bool> predicate)
where T : struct
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
return source.Cast<T?>().SingleOrDefault(v => predicate(v!.Value));
}
public static bool IsSingle<T>(this IEnumerable<T> list)
{
using var enumerator = list.GetEnumerator();
return enumerator.MoveNext() && !enumerator.MoveNext();
}
public static bool IsEmpty<T>(this IEnumerable<T> source)
{
if (source is IReadOnlyCollection<T> readOnlyCollection)
{
return readOnlyCollection.Count == 0;
}
if (source is ICollection<T> genericCollection)
{
return genericCollection.Count == 0;
}
if (source is ICollection collection)
{
return collection.Count == 0;
}
if (source is string str)
{
return str.Length == 0;
}
foreach (var _ in source)
{
return false;
}
return true;
}
public static bool IsEmpty<T>(this IReadOnlyCollection<T> source)
{
return source.Count == 0;
}
public static bool IsEmpty<T>(this ICollection<T> source)
{
return source.Count == 0;
}
public static bool IsEmpty(this string source)
{
return source.Length == 0;
}
/// <remarks>
/// This method is necessary to avoid an ambiguity between <see cref="IsEmpty{T}(IReadOnlyCollection{T})"/> and <see cref="IsEmpty{T}(ICollection{T})"/>.
/// </remarks>
public static bool IsEmpty<T>(this T[] source)
{
return source.Length == 0;
}
/// <remarks>
/// This method is necessary to avoid an ambiguity between <see cref="IsEmpty{T}(IReadOnlyCollection{T})"/> and <see cref="IsEmpty{T}(ICollection{T})"/>.
/// </remarks>
public static bool IsEmpty<T>(this List<T> source)
{
return source.Count == 0;
}
private static readonly Func<object, bool> s_notNullTest = x => x != null;
public static IEnumerable<T> WhereNotNull<T>(this IEnumerable<T?> source)
where T : class
{
if (source == null)
{
return SpecializedCollections.EmptyEnumerable<T>();
}
return source.Where((Func<T?, bool>)s_notNullTest)!;
}
public static T[] AsArray<T>(this IEnumerable<T> source)
=> source as T[] ?? source.ToArray();
public static ImmutableArray<TResult> SelectAsArray<TSource, TResult>(this IEnumerable<TSource>? source, Func<TSource, TResult> selector)
{
if (source == null)
{
return ImmutableArray<TResult>.Empty;
}
var builder = ArrayBuilder<TResult>.GetInstance();
builder.AddRange(source.Select(selector));
return builder.ToImmutableAndFree();
}
public static ImmutableArray<TResult> SelectAsArray<TSource, TResult>(this IEnumerable<TSource>? source, Func<TSource, int, TResult> selector)
{
if (source == null)
return ImmutableArray<TResult>.Empty;
var builder = ArrayBuilder<TResult>.GetInstance();
int index = 0;
foreach (var element in source)
{
builder.Add(selector(element, index));
index++;
}
return builder.ToImmutableAndFree();
}
public static ImmutableArray<TResult> SelectAsArray<TSource, TResult>(this IReadOnlyCollection<TSource>? source, Func<TSource, TResult> selector)
{
if (source == null)
return ImmutableArray<TResult>.Empty;
var builder = new TResult[source.Count];
var index = 0;
foreach (var item in source)
{
builder[index] = selector(item);
index++;
}
return ImmutableCollectionsMarshal.AsImmutableArray(builder);
}
public static ImmutableArray<TResult> SelectManyAsArray<TSource, TResult>(this IEnumerable<TSource>? source, Func<TSource, IEnumerable<TResult>> selector)
{
if (source == null)
return ImmutableArray<TResult>.Empty;
var builder = ArrayBuilder<TResult>.GetInstance();
foreach (var item in source)
builder.AddRange(selector(item));
return builder.ToImmutableAndFree();
}
public static ImmutableArray<TResult> SelectManyAsArray<TItem, TArg, TResult>(this IEnumerable<TItem>? source, Func<TItem, TArg, IEnumerable<TResult>> selector, TArg arg)
{
if (source == null)
return ImmutableArray<TResult>.Empty;
var builder = ArrayBuilder<TResult>.GetInstance();
foreach (var item in source)
builder.AddRange(selector(item, arg));
return builder.ToImmutableAndFree();
}
public static ImmutableArray<TResult> SelectManyAsArray<TItem, TResult>(this IReadOnlyCollection<TItem>? source, Func<TItem, IEnumerable<TResult>> selector)
{
if (source == null)
return ImmutableArray<TResult>.Empty;
// Basic heuristic. Assume each element in the source adds one item to the result.
var builder = ArrayBuilder<TResult>.GetInstance(source.Count);
foreach (var item in source)
builder.AddRange(selector(item));
return builder.ToImmutableAndFree();
}
public static ImmutableArray<TResult> SelectManyAsArray<TItem, TArg, TResult>(this IReadOnlyCollection<TItem>? source, Func<TItem, TArg, IEnumerable<TResult>> selector, TArg arg)
{
if (source == null)
return ImmutableArray<TResult>.Empty;
// Basic heuristic. Assume each element in the source adds one item to the result.
var builder = ArrayBuilder<TResult>.GetInstance(source.Count);
foreach (var item in source)
builder.AddRange(selector(item, arg));
return builder.ToImmutableAndFree();
}
/// <summary>
/// Maps an immutable array through a function that returns ValueTask, returning the new ImmutableArray.
/// </summary>
public static async ValueTask<ImmutableArray<TResult>> SelectAsArrayAsync<TItem, TResult>(this IEnumerable<TItem> source, Func<TItem, ValueTask<TResult>> selector)
{
var builder = ArrayBuilder<TResult>.GetInstance();
foreach (var item in source)
{
builder.Add(await selector(item).ConfigureAwait(false));
}
return builder.ToImmutableAndFree();
}
/// <summary>
/// Maps an immutable array through a function that returns ValueTask, returning the new ImmutableArray.
/// </summary>
public static async ValueTask<ImmutableArray<TResult>> SelectAsArrayAsync<TItem, TResult>(this IEnumerable<TItem> source, Func<TItem, CancellationToken, ValueTask<TResult>> selector, CancellationToken cancellationToken)
{
var builder = ArrayBuilder<TResult>.GetInstance();
foreach (var item in source)
{
builder.Add(await selector(item, cancellationToken).ConfigureAwait(false));
}
return builder.ToImmutableAndFree();
}
/// <summary>
/// Maps an immutable array through a function that returns ValueTask, returning the new ImmutableArray.
/// </summary>
public static async ValueTask<ImmutableArray<TResult>> SelectAsArrayAsync<TItem, TArg, TResult>(this IEnumerable<TItem> source, Func<TItem, TArg, CancellationToken, ValueTask<TResult>> selector, TArg arg, CancellationToken cancellationToken)
{
var builder = ArrayBuilder<TResult>.GetInstance();
foreach (var item in source)
{
builder.Add(await selector(item, arg, cancellationToken).ConfigureAwait(false));
}
return builder.ToImmutableAndFree();
}
public static async ValueTask<ImmutableArray<TResult>> SelectManyAsArrayAsync<TItem, TArg, TResult>(this IEnumerable<TItem> source, Func<TItem, TArg, CancellationToken, ValueTask<IEnumerable<TResult>>> selector, TArg arg, CancellationToken cancellationToken)
{
var builder = ArrayBuilder<TResult>.GetInstance();
foreach (var item in source)
{
builder.AddRange(await selector(item, arg, cancellationToken).ConfigureAwait(false));
}
return builder.ToImmutableAndFree();
}
public static async ValueTask<IEnumerable<TResult>> SelectManyInParallelAsync<TItem, TResult>(
this IEnumerable<TItem> sequence,
Func<TItem, CancellationToken, Task<IEnumerable<TResult>>> selector,
CancellationToken cancellationToken)
{
return (await Task.WhenAll(sequence.Select(item => selector(item, cancellationToken))).ConfigureAwait(false)).Flatten();
}
public static bool All(this IEnumerable<bool> source)
{
if (source == null)
{
throw new ArgumentNullException(nameof(source));
}
foreach (var b in source)
{
if (!b)
{
return false;
}
}
return true;
}
public static int IndexOf<T>(this IEnumerable<T> sequence, T value)
{
return sequence switch
{
IList<T> list => list.IndexOf(value),
IReadOnlyList<T> readOnlyList => IndexOf(readOnlyList, value, EqualityComparer<T>.Default),
_ => EnumeratingIndexOf(sequence, value, EqualityComparer<T>.Default)
};
}
public static int IndexOf<T>(this IEnumerable<T> sequence, T value, IEqualityComparer<T> comparer)
{
return sequence switch
{
IReadOnlyList<T> readOnlyList => IndexOf(readOnlyList, value, comparer),
_ => EnumeratingIndexOf(sequence, value, comparer)
};
}
private static int EnumeratingIndexOf<T>(this IEnumerable<T> sequence, T value, IEqualityComparer<T> comparer)
{
int i = 0;
foreach (var item in sequence)
{
if (comparer.Equals(item, value))
{
return i;
}
i++;
}
return -1;
}
public static int IndexOf<T>(this IReadOnlyList<T> list, T value, IEqualityComparer<T> comparer)
{
for (int i = 0, length = list.Count; i < length; i++)
{
if (comparer.Equals(list[i], value))
{
return i;
}
}
return -1;
}
public static IEnumerable<T> Flatten<T>(this IEnumerable<IEnumerable<T>> sequence)
{
if (sequence == null)
{
throw new ArgumentNullException(nameof(sequence));
}
return sequence.SelectMany(s => s);
}
public static IOrderedEnumerable<T> OrderBy<T>(this IEnumerable<T> source, IComparer<T>? comparer)
{
return source.OrderBy(Functions<T>.Identity, comparer);
}
public static IOrderedEnumerable<T> OrderByDescending<T>(this IEnumerable<T> source, IComparer<T>? comparer)
{
return source.OrderByDescending(Functions<T>.Identity, comparer);
}
public static IOrderedEnumerable<T> OrderBy<T>(this IEnumerable<T> source, Comparison<T> compare)
{
return source.OrderBy(Comparer<T>.Create(compare));
}
public static IOrderedEnumerable<T> OrderByDescending<T>(this IEnumerable<T> source, Comparison<T> compare)
{
return source.OrderByDescending(Comparer<T>.Create(compare));
}
#if NET8_0_OR_GREATER
public static IOrderedEnumerable<T> Order<T>(IEnumerable<T> source) where T : IComparable<T>
#else
public static IOrderedEnumerable<T> Order<T>(this IEnumerable<T> source) where T : IComparable<T>
#endif
{
return source.OrderBy(Comparer<T>.Default);
}
public static IOrderedEnumerable<T> ThenBy<T>(this IOrderedEnumerable<T> source, IComparer<T>? comparer)
{
return source.ThenBy(Functions<T>.Identity, comparer);
}
public static IOrderedEnumerable<T> ThenBy<T>(this IOrderedEnumerable<T> source, Comparison<T> compare)
{
return source.ThenBy(Comparer<T>.Create(compare));
}
public static IOrderedEnumerable<T> ThenBy<T>(this IOrderedEnumerable<T> source) where T : IComparable<T>
{
return source.ThenBy(Comparer<T>.Default);
}
public static bool IsSorted<T>(this IEnumerable<T> enumerable, IComparer<T>? comparer = null)
{
using var e = enumerable.GetEnumerator();
if (!e.MoveNext())
{
return true;
}
comparer ??= Comparer<T>.Default;
var previous = e.Current;
while (e.MoveNext())
{
if (comparer.Compare(previous, e.Current) > 0)
{
return false;
}
previous = e.Current;
}
return true;
}
public static bool Contains<T>(this IEnumerable<T> sequence, Func<T, bool> predicate)
{
return sequence.Any(predicate);
}
public static bool Contains(this IEnumerable<string?> sequence, string? s)
{
foreach (var item in sequence)
{
if (item == s)
{
return true;
}
}
return false;
}
public static IComparer<T> ToComparer<T>(this Comparison<T> comparison)
{
return Comparer<T>.Create(comparison);
}
public static ImmutableDictionary<K, V> ToImmutableDictionaryOrEmpty<K, V>(this IEnumerable<KeyValuePair<K, V>>? items)
where K : notnull
{
if (items == null)
{
return ImmutableDictionary.Create<K, V>();
}
return ImmutableDictionary.CreateRange(items);
}
public static ImmutableDictionary<K, V> ToImmutableDictionaryOrEmpty<K, V>(this IEnumerable<KeyValuePair<K, V>>? items, IEqualityComparer<K>? keyComparer)
where K : notnull
{
if (items == null)
{
return ImmutableDictionary.Create<K, V>(keyComparer);
}
return ImmutableDictionary.CreateRange(keyComparer, items);
}
#nullable disable // Transpose doesn't handle empty arrays. Needs to be updated as appropriate.
internal static IList<IList<T>> Transpose<T>(this IEnumerable<IEnumerable<T>> data)
{
#if DEBUG
var count = data.First().Count();
Debug.Assert(data.All(d => d.Count() == count));
#endif
return TransposeInternal(data).ToArray();
}
private static IEnumerable<IList<T>> TransposeInternal<T>(this IEnumerable<IEnumerable<T>> data)
{
List<IEnumerator<T>> enumerators = new List<IEnumerator<T>>();
var width = 0;
foreach (var e in data)
{
enumerators.Add(e.GetEnumerator());
width += 1;
}
try
{
while (true)
{
T[] line = null;
for (int i = 0; i < width; i++)
{
var e = enumerators[i];
if (!e.MoveNext())
{
yield break;
}
if (line == null)
{
line = new T[width];
}
line[i] = e.Current;
}
yield return line;
}
}
finally
{
foreach (var enumerator in enumerators)
{
enumerator.Dispose();
}
}
}
#nullable enable
internal static Dictionary<K, ImmutableArray<T>> ToMultiDictionary<K, T>(this IEnumerable<T> data, Func<T, K> keySelector, IEqualityComparer<K>? comparer = null)
where K : notnull
{
var dictionary = new Dictionary<K, ImmutableArray<T>>(comparer);
var groups = data.GroupBy(keySelector, comparer);
foreach (var grouping in groups)
{
var items = grouping.AsImmutable();
dictionary.Add(grouping.Key, items);
}
return dictionary;
}
/// <summary>
/// Returns the only element of specified sequence if it has exactly one, and default(TSource) otherwise.
/// Unlike <see cref="Enumerable.SingleOrDefault{TSource}(IEnumerable{TSource})"/> doesn't throw if there is more than one element in the sequence.
/// </summary>
internal static TSource? AsSingleton<TSource>(this IEnumerable<TSource>? source)
{
if (source == null)
{
return default;
}
if (source is IList<TSource> list)
{
return (list.Count == 1) ? list[0] : default;
}
using IEnumerator<TSource> e = source.GetEnumerator();
if (!e.MoveNext())
{
return default;
}
TSource result = e.Current;
if (e.MoveNext())
{
return default;
}
return result;
}
}
/// <summary>
/// Cached versions of commonly used delegates.
/// </summary>
/// <typeparam name="T"></typeparam>
internal static class Functions<T>
{
public static readonly Func<T, T> Identity = t => t;
public static readonly Func<T, bool> True = t => true;
}
/// <summary>
/// Cached versions of commonly used delegates.
/// </summary>
/// <typeparam name="T"></typeparam>
internal static class Predicates<T>
{
public static readonly Predicate<T> True = t => true;
}
}
namespace System.Linq
{
/// <summary>
/// Declare the following extension methods in System.Linq namespace to avoid accidental boxing of ImmutableArray{T} that implements IEnumerable{T}.
/// The boxing would occur if the methods were defined in Roslyn.Utilities and the file calling these methods has <c>using Roslyn.Utilities</c>
/// but not <c>using System.Linq</c>.
/// </summary>
internal static class EnumerableExtensions
{
public static bool SequenceEqual<T>(this IEnumerable<T>? first, IEnumerable<T>? second, Func<T, T, bool> comparer)
{
RoslynDebug.Assert(comparer != null);
if (first == second)
{
return true;
}
if (first == null || second == null)
{
return false;
}
using (var enumerator = first.GetEnumerator())
using (var enumerator2 = second.GetEnumerator())
{
while (enumerator.MoveNext())
{
if (!enumerator2.MoveNext() || !comparer(enumerator.Current, enumerator2.Current))
{
return false;
}
}
if (enumerator2.MoveNext())
{
return false;
}
}
return true;
}
public static T? AggregateOrDefault<T>(this IEnumerable<T> source, Func<T, T, T> func)
{
using (var e = source.GetEnumerator())
{
if (!e.MoveNext())
{
return default;
}
var result = e.Current;
while (e.MoveNext())
{
result = func(result, e.Current);
}
return result;
}
}
// https://github.com/dotnet/runtime/issues/107723
#if NET10_0_OR_GREATER
public static IEnumerable<T> Reverse<T>(T[] source) => Enumerable.Reverse(source);
#else
public static IEnumerable<T> Reverse<T>(this T[] source) => Enumerable.Reverse(source);
#endif
#if NETSTANDARD
// Copied from https://github.com/dotnet/runtime/blob/main/src/libraries/System.Linq/src/System/Linq/Chunk.cs
public static IEnumerable<TSource[]> Chunk<TSource>(this IEnumerable<TSource> source, int size)
{
if (source is null)
throw new ArgumentNullException(nameof(source));
if (size < 1)
throw new ArgumentOutOfRangeException(nameof(size));
if (source is TSource[] array)
{
// Special-case arrays, which have an immutable length. This enables us to not only do an
// empty check and avoid allocating an iterator object when empty, it enables us to have a
// much more efficient (and simpler) implementation for chunking up the array.
return array.Length != 0 ?
ArrayChunkIterator(array, size) :
[];
}
return EnumerableChunkIterator(source, size);
}
private static IEnumerable<TSource[]> ArrayChunkIterator<TSource>(TSource[] source, int size)
{
int index = 0;
while (index < source.Length)
{
TSource[] chunk = new ReadOnlySpan<TSource>(source, index, Math.Min(size, source.Length - index)).ToArray();
index += chunk.Length;
yield return chunk;
}
}
private static IEnumerable<TSource[]> EnumerableChunkIterator<TSource>(IEnumerable<TSource> source, int size)
{
using IEnumerator<TSource> e = source.GetEnumerator();
// Before allocating anything, make sure there's at least one element.
if (e.MoveNext())
{
// Now that we know we have at least one item, allocate an initial storage array. This is not
// the array we'll yield. It starts out small in order to avoid significantly overallocating
// when the source has many fewer elements than the chunk size.
int arraySize = Math.Min(size, 4);
int i;
do
{
var array = new TSource[arraySize];
// Store the first item.
array[0] = e.Current;
i = 1;
if (size != array.Length)
{
// This is the first chunk. As we fill the array, grow it as needed.
for (; i < size && e.MoveNext(); i++)
{
if (i >= array.Length)
{
arraySize = (int)Math.Min((uint)size, 2 * (uint)array.Length);
Array.Resize(ref array, arraySize);
}
array[i] = e.Current;
}
}
else
{
// For all but the first chunk, the array will already be correctly sized.
// We can just store into it until either it's full or MoveNext returns false.
TSource[] local = array; // avoid bounds checks by using cached local (`array` is lifted to iterator object as a field)
Debug.Assert(local.Length == size);
for (; (uint)i < (uint)local.Length && e.MoveNext(); i++)
{
local[i] = e.Current;
}
}
if (i != array.Length)
{
Array.Resize(ref array, i);
}
yield return array;
}
while (i >= size && e.MoveNext());
}
}
#endif
}
}
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