| File: FindSymbols\FindReferences\FindReferencesSearchEngine.BidirectionalSymbolSet.cs | Web Access |
| Project: src\roslyn\src\Workspaces\Core\Portable\Microsoft.CodeAnalysis.Workspaces.csproj (Microsoft.CodeAnalysis.Workspaces) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Immutable; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.PooledObjects; namespace Microsoft.CodeAnalysis.FindSymbols; internal sealed partial class FindReferencesSearchEngine { /// <summary> /// Symbol set used when <see cref="FindReferencesSearchOptions.UnidirectionalHierarchyCascade"/> is <see /// langword="false"/>. This symbol set will cascade up *and* down the inheritance hierarchy for all symbols we /// are searching for. This is the symbol set used for features like 'Rename', where all cascaded symbols must /// be updated in order to keep the code compiling. /// </summary> private sealed class BidirectionalSymbolSet : SymbolSet { /// <summary> /// When we're cascading in both direction, we can just keep all symbols in a single set. We'll always be /// examining all of them to go in both up and down directions in every project we process. Any time we /// add a new symbol to it we'll continue to cascade in both directions looking for more. /// </summary> private readonly MetadataUnifyingSymbolHashSet _allSymbols = []; private readonly bool _includeImplementationsThroughDerivedTypes; public BidirectionalSymbolSet( FindReferencesSearchEngine engine, MetadataUnifyingSymbolHashSet initialSymbols, MetadataUnifyingSymbolHashSet upSymbols, bool includeImplementationsThroughDerivedTypes) : base(engine) { _allSymbols.AddRange(initialSymbols); _allSymbols.AddRange(upSymbols); _includeImplementationsThroughDerivedTypes = includeImplementationsThroughDerivedTypes; } public override ImmutableArray<ISymbol> GetAllSymbols() => [.. _allSymbols]; public override async Task InheritanceCascadeAsync(Project project, CancellationToken cancellationToken) { // Start searching using the current set of symbols built up so far. using var _ = ArrayBuilder<ISymbol>.GetInstance(out var workQueue); workQueue.AddRange(_allSymbols); var projects = ImmutableHashSet.Create(project); while (workQueue.TryPop(out var current)) { // For each symbol we're examining try to walk both up and down from it to see if we discover any // new symbols in this project. As long as we keep finding symbols, we'll keep searching from them // in both directions. await AddDownSymbolsAsync(this.Engine, current, _allSymbols, workQueue, projects, cancellationToken).ConfigureAwait(false); await AddUpSymbolsAsync(this.Engine, current, _allSymbols, workQueue, projects, _includeImplementationsThroughDerivedTypes, cancellationToken).ConfigureAwait(false); } } } }