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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.PooledObjects;
using Microsoft.CodeAnalysis.Shared.Extensions;
using Microsoft.CodeAnalysis.Shared.Utilities;
using Roslyn.Utilities;
#if CODE_STYLE
using DeclarationModifiers = Microsoft.CodeAnalysis.Internal.Editing.DeclarationModifiers;
#else
using DeclarationModifiers = Microsoft.CodeAnalysis.Editing.DeclarationModifiers;
#endif
namespace Microsoft.CodeAnalysis.ImplementInterface;
internal abstract partial class AbstractImplementInterfaceService
{
private sealed partial class ImplementInterfaceGenerator
{
private bool HasConflictingMember(ISymbol member, ArrayBuilder<ISymbol> implementedVisibleMembers)
{
// Checks if this member conflicts with an existing member in classOrStructType or with
// a method we've already implemented. If so, we'll need to implement this one
// explicitly.
var allMembers = State.ClassOrStructType.GetAccessibleMembersInThisAndBaseTypes<ISymbol>(State.ClassOrStructType).Concat(implementedVisibleMembers);
var conflict1 = allMembers.Any(m => HasConflict(m, member));
var conflict2 = IsReservedName(member.Name);
return conflict1 || conflict2;
}
private bool HasConflict(ISymbol member1, ISymbol member2)
{
// If either of these members are invisible explicit, then there is no conflict.
if (Service.HasHiddenExplicitImplementation)
{
if (member1.ExplicitInterfaceImplementations().Any() || member2.ExplicitInterfaceImplementations().Any())
{
// explicit methods don't conflict with anything.
return false;
}
}
// Members normally conflict if they have the same name. The exceptions are methods
// and parameterized properties (which conflict if they have the same signature).
if (!IdentifiersMatch(member1.Name, member2.Name))
return false;
// If they differ in type, then it's almost always a conflict. There may be
// exceptions to this, but i don't know of any.
if (member1.Kind != member2.Kind)
return true;
// At this point, we have two members of the same type with the same name. If they
// have a different signature (for example, methods, or parameterized properties),
// then they do not conflict.
if (!SignatureComparer.Instance.HaveSameSignature(member1, member2, IsCaseSensitive))
return false;
// Now we have to members with the same name, type and signature. If the language
// doesn't support implicit implementation, then these members are definitely in
// conflict.
if (!Service.CanImplementImplicitly)
return true;
// two members conflict if they have the same signature and have
//
// a) different return types
// b) different accessibility
// c) different constraints
if (member1.DeclaredAccessibility != member2.DeclaredAccessibility ||
!SignatureComparer.Instance.HaveSameSignatureAndConstraintsAndReturnTypeAndAccessors(member1, member2, IsCaseSensitive))
{
return true;
}
// Same name, type, accessibility, return type, *and* the services can implement
// implicitly. These are not in conflict.
return false;
}
}
}
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