1 write to Locals
Microsoft.CodeAnalysis.CSharp (1)
Generated\BoundNodes.xml.Generated.cs (1)
5774
this.
Locals
= locals;
33 references to Locals
Microsoft.CodeAnalysis.CSharp (33)
BoundTree\BoundNode.cs (2)
595
AddAll(node.
Locals
);
597
RemoveAll(node.
Locals
);
CodeGen\EmitAddress.cs (1)
358
if (topSequence.
Locals
.Contains(symbol))
CodeGen\EmitExpression.cs (7)
882
if (sequence.
Locals
.IsEmpty)
889
foreach (var local in sequence.
Locals
)
897
if (sequence.
Locals
.IsEmpty)
904
foreach (var local in sequence.
Locals
)
916
if (sequence.
Locals
.IsEmpty)
923
foreach (var local in sequence.
Locals
)
937
if (sequence.
Locals
.IsEmpty)
CodeGen\EmitStatement.cs (1)
1138
Debug.Assert(seq.
Locals
.IsDefaultOrEmpty);
CodeGen\Optimizer.cs (3)
691
var locals = node.
Locals
;
743
return node.Update(node.
Locals
,
905
BoundExpression rewritten = sequence.Update(sequence.
Locals
,
FlowAnalysis\DefiniteAssignment.cs (2)
2294
DeclareVariables(node.
Locals
);
2296
ReportUnusedVariables(node.
Locals
);
Generated\BoundNodes.xml.Generated.cs (4)
5789
if (locals != this.
Locals
|| sideEffects != this.SideEffects || value != this.Value || !TypeSymbol.Equals(type, this.Type, TypeCompareKind.ConsiderEverything))
11815
ImmutableArray<LocalSymbol> locals = this.VisitLocals(node.
Locals
);
13925
ImmutableArray<LocalSymbol> locals = GetUpdatedArray(node, node.
Locals
);
16454
new TreeDumperNode("locals", node.
Locals
, null),
Lowering\ClosureConversion\ClosureConversion.Analysis.Tree.cs (1)
437
PushOrReuseScope(node, node.
Locals
);
Lowering\ClosureConversion\ClosureConversion.cs (1)
1141
RewriteLocals(node.
Locals
, newLocals);
Lowering\LocalRewriter\LocalRewriter_AssignmentOperator.cs (1)
256
sequence.
Locals
,
Lowering\LocalRewriter\LocalRewriter_BinaryOperator.cs (1)
1640
seq.
Locals
,
Lowering\LocalRewriter\LocalRewriter_Conversion.cs (1)
1321
seq.
Locals
,
Lowering\LocalRewriter\LocalRewriter_ObjectOrCollectionInitializerExpression.cs (1)
273
temps.AddRange(sequence.
Locals
);
Lowering\LocalRewriter\LocalRewriter_UnaryOperator.cs (1)
336
seq.
Locals
,
Lowering\SpillSequenceSpiller.cs (4)
341
PromoteAndAddLocals(builder, sequence.
Locals
);
544
Locals
.IsEmpty: true,
1470
return node.Update(node.
Locals
, sideEffects, value, node.Type);
1478
PromoteAndAddLocals(builder, node.
Locals
);
Lowering\StateMachineRewriter\IteratorAndAsyncCaptureWalker.cs (1)
415
AddVariables(node.
Locals
);
Lowering\StateMachineRewriter\MethodToStateMachineRewriter.cs (1)
282
foreach (var local in node.
Locals
)