34 references to LocalState
Microsoft.CodeAnalysis.CSharp (34)
FlowAnalysis\AlwaysAssignedWalker.cs (2)
24
private
LocalState
_endOfRegionState;
109
protected override
LocalState
TopState()
FlowAnalysis\DataFlowsInWalker.cs (3)
56
protected override
LocalState
TopState()
61
private
LocalState
ResetState(
LocalState
state)
FlowAnalysis\DefiniteAssignment.cs (22)
36
DefiniteAssignmentPass.
LocalState
,
389
var
savedState = this.State;
1056
protected override void Normalize(ref
LocalState
state)
1702
private bool FieldsAllSet(int containingSlot,
LocalState
state)
1739
protected void SetSlotAssigned(int slot, ref
LocalState
state)
1775
private void SetSlotUnassigned(int slot, ref
LocalState
state)
1808
var
state = NonMonotonicState.Value;
1816
protected override
LocalState
TopState()
1818
var
topState = new LocalState(BitVector.Empty);
1896
protected override
LocalState
ReachableBottomState()
1898
var
result = new LocalState(BitVector.AllSet(variableBySlot.Count));
1996
protected override
LocalState
UnreachableState()
1998
LocalState
result = this.State.Clone();
2009
var
whenFail = StateWhenFalse;
2460
LocalState
stateAfterLambda = this.State;
2704
protected override void VisitCatchBlock(BoundCatchBlock catchBlock, ref
LocalState
finallyState)
2844
protected override string Dump(
LocalState
state)
2879
protected override bool Meet(ref
LocalState
self, ref
LocalState
other)
2905
protected override bool Join(ref
LocalState
self, ref
LocalState
other)
2950
public
LocalState
Clone()
FlowAnalysis\DefiniteAssignment.LocalFunctions.cs (4)
21
public LocalFunctionState(
LocalState
stateFromBottom,
LocalState
stateFromTop)
193
ref
LocalState
stateAtReturn)
205
var
state = NonMonotonicState.Value;
FlowAnalysis\DefinitelyAssignedWalker.cs (2)
86
private void ProcessState(HashSet<Symbol> definitelyAssigned,
LocalState
state1,
LocalState
state2opt)
Lowering\StateMachineRewriter\IteratorAndAsyncCaptureWalker.cs (1)
327
protected override void VisitFinallyBlock(BoundStatement finallyBlock, ref
LocalState
unsetInFinally)