1 write to NodeEndpoint
Microsoft.Build (1)
BackEnd\Components\Communications\NodeEndpointInProc.cs (1)
489
NodeEndpoint
= node;
16 references to NodeEndpoint
Microsoft.Build (1)
BackEnd\Components\Communications\NodeProviderInProc.cs (1)
372
_inProcNode = new InProcNode(_componentHost, endpoints.
NodeEndpoint
);
Microsoft.Build.Engine.UnitTests (15)
BackEnd\NodeEndpointInProc_Tests.cs (15)
221
endpoints.
NodeEndpoint
.Connect(_host);
241
endpoints.
NodeEndpoint
.Connect(_host);
254
endpoints.
NodeEndpoint
.OnLinkStatusChanged += LinkStatusChanged;
260
Assert.False(_linkStatusTable.ContainsKey(endpoints.
NodeEndpoint
));
264
endpoints.
NodeEndpoint
.Connect(_host);
268
Assert.Equal(LinkStatus.Active, _linkStatusTable[endpoints.
NodeEndpoint
].status);
295
endpoints.
NodeEndpoint
.Connect(_host);
309
endpoints.
NodeEndpoint
.SendData(nodePacket);
324
endpoints.
NodeEndpoint
.Connect(_host);
342
endpoints.
NodeEndpoint
.SendData(nodePacket);
361
opDelegate(pair.
NodeEndpoint
);
411
endpoints.
NodeEndpoint
.Disconnect();
418
Assert.Equal(LinkStatus.Inactive, _linkStatusTable[endpoints.
NodeEndpoint
].status);
428
endpoints.
NodeEndpoint
.OnLinkStatusChanged += LinkStatusChanged;
432
endpoints.
NodeEndpoint
.Connect(_host);