1 write to NodeEndpoint
Microsoft.Build (1)
BackEnd\Components\Communications\NodeEndpointInProc.cs (1)
489
NodeEndpoint
= node;
16 references to NodeEndpoint
Microsoft.Build (1)
BackEnd\Components\Communications\NodeProviderInProc.cs (1)
383
_inProcNode = new InProcNode(_componentHost, endpoints.
NodeEndpoint
);
Microsoft.Build.Engine.UnitTests (15)
BackEnd\NodeEndpointInProc_Tests.cs (15)
225
endpoints.
NodeEndpoint
.Connect(_host);
245
endpoints.
NodeEndpoint
.Connect(_host);
258
endpoints.
NodeEndpoint
.OnLinkStatusChanged += LinkStatusChanged;
264
Assert.False(_linkStatusTable.ContainsKey(endpoints.
NodeEndpoint
));
268
endpoints.
NodeEndpoint
.Connect(_host);
272
Assert.Equal(LinkStatus.Active, _linkStatusTable[endpoints.
NodeEndpoint
].status);
299
endpoints.
NodeEndpoint
.Connect(_host);
313
endpoints.
NodeEndpoint
.SendData(nodePacket);
328
endpoints.
NodeEndpoint
.Connect(_host);
346
endpoints.
NodeEndpoint
.SendData(nodePacket);
365
opDelegate(pair.
NodeEndpoint
);
415
endpoints.
NodeEndpoint
.Disconnect();
422
Assert.Equal(LinkStatus.Inactive, _linkStatusTable[endpoints.
NodeEndpoint
].status);
432
endpoints.
NodeEndpoint
.OnLinkStatusChanged += LinkStatusChanged;
436
endpoints.
NodeEndpoint
.Connect(_host);