2 writes to NodesCount
Microsoft.Build (2)
Logging\TerminalLogger\TerminalNodesFrame.cs (2)
48_nodes[NodesCount++].nodeStatus = status; 216NodesCount = 0;
13 references to NodesCount
Microsoft.Build (13)
Logging\TerminalLogger\TerminalLogger.cs (7)
815if (_currentFrame.NodesCount > 0) 1508if (_currentFrame.NodesCount == 0 && !HasActiveNodes()) 1514currentFrameNodesCount = currentFrame.NodesCount; 1522|| currentFrame.NodesCount != currentFrameNodesCount 1523|| (_currentFrame.NodesCount == 0 && !HasActiveNodes())) 1573if (_currentFrame.NodesCount == 0) 1583if (_currentFrame.NodesCount == 0)
Logging\TerminalLogger\TerminalNodesFrame.cs (6)
142bool redrawAll = previousPhysicalRows > previousFrame.NodesCount; 149for (; i < NodesCount; i++) 154&& previousFrame.NodesCount > 0 162if (!redrawAll && previousFrame.NodesCount > i) 189if (!redrawAll && i < previousFrame.NodesCount) 205for (int i = 0; i < NodesCount; i++)