2 writes to NodesCount
Microsoft.Build (2)
Logging\TerminalLogger\TerminalNodesFrame.cs (2)
48
_nodes[
NodesCount
++].nodeStatus = status;
216
NodesCount
= 0;
13 references to NodesCount
Microsoft.Build (13)
Logging\TerminalLogger\TerminalLogger.cs (7)
815
if (_currentFrame.
NodesCount
> 0)
1508
if (_currentFrame.
NodesCount
== 0 && !HasActiveNodes())
1514
currentFrameNodesCount = currentFrame.
NodesCount
;
1522
|| currentFrame.
NodesCount
!= currentFrameNodesCount
1523
|| (_currentFrame.
NodesCount
== 0 && !HasActiveNodes()))
1573
if (_currentFrame.
NodesCount
== 0)
1583
if (_currentFrame.
NodesCount
== 0)
Logging\TerminalLogger\TerminalNodesFrame.cs (6)
142
bool redrawAll = previousPhysicalRows > previousFrame.
NodesCount
;
149
for (; i <
NodesCount
; i++)
154
&& previousFrame.
NodesCount
> 0
162
if (!redrawAll && previousFrame.
NodesCount
> i)
189
if (!redrawAll && i < previousFrame.
NodesCount
)
205
for (int i = 0; i <
NodesCount
; i++)