|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using Microsoft.Build.Internal;
using Microsoft.Build.Shared;
namespace Microsoft.Build.BackEnd
{
/// <summary>
/// This is an implementation of INodeEndpoint for the out-of-proc nodes. It acts only as a client.
/// </summary>
internal sealed class NodeEndpointOutOfProc : NodeEndpointOutOfProcBase
{
private readonly bool _enableReuse;
internal bool LowPriority { get; private set; }
/// <summary>
/// Instantiates an endpoint to act as a client.
/// </summary>
/// <param name="enableReuse">Whether this node may be reused for a later build.</param>
/// <param name="lowPriority">Whether this node is low priority.</param>
internal NodeEndpointOutOfProc(bool enableReuse, bool lowPriority)
{
_enableReuse = enableReuse;
LowPriority = lowPriority;
InternalConstruct();
}
/// <summary>
/// Returns the host handshake for this node endpoint.
/// </summary>
protected override Handshake GetHandshake()
{
HandshakeOptions handshakeOptions = CommunicationsUtilities.GetHandshakeOptions(
taskHost: false,
architectureFlagToSet: XMakeAttributes.GetCurrentMSBuildArchitecture(),
nodeReuse: _enableReuse,
lowPriority: LowPriority);
return new Handshake(handshakeOptions);
}
}
}
|