File: BackEnd\Components\Communications\NodeEndpointOutOfProc.cs
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Project: ..\..\..\src\Build\Microsoft.Build.csproj (Microsoft.Build)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using Microsoft.Build.Internal;
using Microsoft.Build.Shared;
 
namespace Microsoft.Build.BackEnd
{
    /// <summary>
    /// This is an implementation of INodeEndpoint for the out-of-proc nodes.  It acts only as a client.
    /// </summary>
    internal sealed class NodeEndpointOutOfProc : NodeEndpointOutOfProcBase
    {
        private readonly bool _enableReuse;
 
        internal bool LowPriority { get; private set; }
 
        /// <summary>
        /// Instantiates an endpoint to act as a client.
        /// </summary>
        /// <param name="enableReuse">Whether this node may be reused for a later build.</param>
        /// <param name="lowPriority">Whether this node is low priority.</param>
        internal NodeEndpointOutOfProc(bool enableReuse, bool lowPriority)
        {
            _enableReuse = enableReuse;
            LowPriority = lowPriority;
 
            InternalConstruct();
        }
 
        /// <summary>
        /// Returns the host handshake for this node endpoint.
        /// </summary>
        protected override Handshake GetHandshake()
        {
            HandshakeOptions handshakeOptions = CommunicationsUtilities.GetHandshakeOptions(
                taskHost: false,
                architectureFlagToSet: XMakeAttributes.GetCurrentMSBuildArchitecture(),
                nodeReuse: _enableReuse,
                lowPriority: LowPriority);
            return new Handshake(handshakeOptions);
        }
    }
}