File: Resources\AssemblyResources.cs
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Project: ..\..\..\src\Deprecated\Engine\Microsoft.Build.Engine.csproj (Microsoft.Build.Engine)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
// THE ASSEMBLY BUILT FROM THIS SOURCE FILE HAS BEEN DEPRECATED FOR YEARS. IT IS BUILT ONLY TO PROVIDE
// BACKWARD COMPATIBILITY FOR API USERS WHO HAVE NOT YET MOVED TO UPDATED APIS. PLEASE DO NOT SEND PULL
// REQUESTS THAT CHANGE THIS FILE WITHOUT FIRST CHECKING WITH THE MAINTAINERS THAT THE FIX IS REQUIRED.
 
using System.Resources;
using System.Reflection;
using System.Globalization;
 
namespace Microsoft.Build.BuildEngine.Shared
{
    /// <summary>
    /// This class provides access to the assembly's resources.
    /// </summary>
    /// <owner>SumedhK</owner>
    internal static class AssemblyResources
    {
        /// <summary>
        /// A slot for msbuild.exe to add a resource manager over its own resources, that can also be consulted.
        /// </summary>
        private static ResourceManager msbuildExeResourceManager;
 
        /// <summary>
        /// The internals of the Engine are exposed to MSBuild.exe, so they must share the same AssemblyResources class and
        /// ResourceUtilities class that uses it. To make this possible, MSBuild.exe registers its resources here and they are
        /// normally consulted last. This assumes that there are no duplicated resource ID's between the Engine and MSBuild.exe.
        /// (Actually there are currently two: LoggerCreationError and LoggerNotFoundError.
        /// We can't change the resource ID's this late in the cycle (UNDONE) and we sometimes want to load the MSBuild.exe ones,
        /// because they're a little different. So for that purpose we call GetStringLookingInMSBuildExeResourcesFirst() )
        /// </summary>
        internal static void RegisterMSBuildExeResources(ResourceManager manager)
        {
            ErrorUtilities.VerifyThrow(msbuildExeResourceManager == null, "Only one extra resource manager");
 
            msbuildExeResourceManager = manager;
        }
 
        /// <summary>
        /// Loads the specified resource string, either from the assembly's primary resources, or its shared resources.
        /// </summary>
        /// <remarks>This method is thread-safe.</remarks>
        /// <owner>SumedhK</owner>
        /// <param name="name"></param>
        /// <returns>The resource string, or null if not found.</returns>
        internal static string GetString(string name)
        {
            // NOTE: the ResourceManager.GetString() method is thread-safe
            string resource = GetStringFromEngineResources(name);
 
            if (resource == null)
            {
                resource = GetStringFromMSBuildExeResources(name);
            }
 
            return resource;
        }
 
        /// <summary>
        /// Loads the specified resource string.
        /// </summary>
        /// <returns>The resource string, or null if not found.</returns>
        internal static string GetStringLookingInMSBuildExeResourcesFirst(string name)
        {
            string resource = GetStringFromMSBuildExeResources(name);
 
            if (resource == null)
            {
                resource = GetStringFromEngineResources(name);
            }
 
            return resource;
        }
 
        /// <summary>
        /// Loads the specified resource string, from the Engine or else Shared resources.
        /// </summary>
        /// <returns>The resource string, or null if not found.</returns>
        private static string GetStringFromEngineResources(string name)
        {
            string resource = resources.GetString(name, CultureInfo.CurrentUICulture);
 
            if (resource == null)
            {
                resource = sharedResources.GetString(name, CultureInfo.CurrentUICulture);
            }
 
            return resource;
        }
 
        /// <summary>
        /// Loads the specified resource string, from the MSBuild.exe resources.
        /// </summary>
        /// <returns>The resource string, or null if not found.</returns>
        private static string GetStringFromMSBuildExeResources(string name)
        {
            string resource = null;
 
            if (msbuildExeResourceManager != null)
            {
                // Try MSBuild.exe's resources
                resource = msbuildExeResourceManager.GetString(name, CultureInfo.CurrentUICulture);
            }
 
            return resource;
        }
 
        // assembly resources
        private static readonly ResourceManager resources = new ResourceManager("Microsoft.Build.Engine.Strings", Assembly.GetExecutingAssembly());
        // shared resources
        private static readonly ResourceManager sharedResources = new ResourceManager("Microsoft.Build.Engine.Strings.shared", Assembly.GetExecutingAssembly());
    }
}