1 write to msbuildExeResourceManager
Microsoft.Build.Engine (1)
Resources\AssemblyResources.cs (1)
37msbuildExeResourceManager = manager;
3 references to msbuildExeResourceManager
Microsoft.Build.Engine (3)
Resources\AssemblyResources.cs (3)
35ErrorUtilities.VerifyThrow(msbuildExeResourceManager == null, "Only one extra resource manager"); 100if (msbuildExeResourceManager != null) 103resource = msbuildExeResourceManager.GetString(name, CultureInfo.CurrentUICulture);