1 write to fileSystem
xunit.console (1)
common\AssemblyResolution\XunitPackageCompilationAssemblyResolver.cs (1)
24this.fileSystem = fileSystem ?? new FileSystemWrapper();
2 references to fileSystem
xunit.console (2)
common\AssemblyResolution\XunitPackageCompilationAssemblyResolver.cs (2)
65if (ResolverUtils.TryResolvePackagePath(fileSystem, library, directory, out var packagePath)) 81if (!ResolverUtils.TryResolveAssemblyFile(fileSystem, basePath, assembly, out var fullName))