1 write to fileSystem
xunit.console (1)
common\AssemblyResolution\XunitPackageCompilationAssemblyResolver.cs (1)
24
this.
fileSystem
= fileSystem ?? new FileSystemWrapper();
2 references to fileSystem
xunit.console (2)
common\AssemblyResolution\XunitPackageCompilationAssemblyResolver.cs (2)
70
if (ResolverUtils.TryResolvePackagePath(
fileSystem
, library, directory, out var packagePath))
86
if (!ResolverUtils.TryResolveAssemblyFile(
fileSystem
, basePath, assembly, out var fullName))