7 implementations of State
dotnet-svcutil-lib (7)
FrameworkFork\System.ServiceModel\System\ServiceModel\Channels\CommunicationObject.cs (1)
57
public CommunicationState
State
FrameworkFork\System.ServiceModel\System\ServiceModel\Channels\ServiceChannelProxy.cs (1)
528
CommunicationState ICommunicationObject.
State
FrameworkFork\System.ServiceModel\System\ServiceModel\ClientBase.cs (2)
125
public CommunicationState
State
661
CommunicationState ICommunicationObject.
State
FrameworkFork\System.ServiceModel\System\ServiceModel\Dispatcher\DuplexChannelBinder.cs (1)
1078
public CommunicationState
State
FrameworkFork\System.ServiceModel\System\ServiceModel\Security\WrapperSecurityCommunicationObject.cs (2)
196
public CommunicationState
State
371
public CommunicationState
State
15 references to State
dotnet-svcutil-lib (15)
FrameworkFork\System.ServiceModel\System\ServiceModel\Channels\ChannelParameterCollection.cs (2)
75
CommunicationState state = channel.
State
;
110
CommunicationState state = channel.
State
;
FrameworkFork\System.ServiceModel\System\ServiceModel\Channels\ServiceChannel.cs (3)
72
_openBinder = (binder.Channel.
State
== CommunicationState.Created);
2445
if (!_isTimerCancelled && _binder.Channel.
State
!= CommunicationState.Faulted && _binder.Channel.
State
!= CommunicationState.Closed)
FrameworkFork\System.ServiceModel\System\ServiceModel\ClientBase.cs (2)
132
return channel.
State
;
663
get { return ((ICommunicationObject)_channel).
State
; }
FrameworkFork\System.ServiceModel\System\ServiceModel\Dispatcher\ChannelHandler.cs (2)
136
get { return _binder.Channel.
State
== CommunicationState.Opened; }
173
if (_binder.Channel.
State
== CommunicationState.Created)
FrameworkFork\System.ServiceModel\System\ServiceModel\Dispatcher\DuplexChannelBinder.cs (3)
306
if (_channel.
State
== CommunicationState.Faulted)
416
if (_channel.
State
== CommunicationState.Faulted)
1080
get { return _innerChannel.
State
; }
FrameworkFork\System.ServiceModel\System\ServiceModel\Dispatcher\ListenerHandler.cs (3)
130
if (_acceptedNull || (listener.
State
== CommunicationState.Faulted))
165
if (channel.
State
!= CommunicationState.Closing && channel.
State
!= CommunicationState.Closed)