35 writes to _state
dotnet-svcutil-lib (35)
FrameworkFork\Microsoft.Xml\Xml\XPath\XPathNavigatorReader.cs (35)
123
_state
= State.Initial;
338
_state
= _savedState;
340
_state
= State.InReadBinary;
367
_state
= _savedState;
369
_state
= State.InReadBinary;
383
_state
= State.Attribute;
598
_state
= _savedState;
627
_state
= _savedState;
684
_state
= State.Attribute;
688
_state
= State.AttrVal;
695
_state
= _savedState;
698
_state
= State.InReadBinary;
758
_state
= _savedState;
775
_state
= State.Content;
779
_state
= _savedState;
782
_state
= State.InReadBinary;
833
_state
= _savedState;
837
_state
= State.AttrVal;
868
_state
= _savedState;
875
_state
= State.InReadBinary;
894
_state
= _savedState;
901
_state
= State.InReadBinary;
920
_state
= _savedState;
927
_state
= State.InReadBinary;
946
_state
= _savedState;
953
_state
= State.InReadBinary;
986
_state
= State.Content;
998
_state
= State.Attribute;
1008
_state
= State.Content;
1014
_state
= State.EndElement;
1029
_state
= State.Content;
1035
_state
= State.EndElement;
1058
_state
= _savedState;
1073
_state
= State.Closed;
1084
_state
= State.EOF;
29 references to _state
dotnet-svcutil-lib (29)
FrameworkFork\Microsoft.Xml\Xml\XPath\XPathNavigatorReader.cs (29)
130
get { return
_state
> State.Initial &&
_state
< State.EOF; }
250
if (
_state
== State.Initial)
327
switch (
_state
)
349
switch (
_state
)
595
if (
_state
== State.InReadBinary)
624
if (
_state
== State.InReadBinary)
635
switch (
_state
)
755
if (
_state
== State.InReadBinary)
766
switch (
_state
)
773
if (
_state
== State.AttrVal)
795
return
_state
== State.EOF;
803
switch (
_state
)
830
if (
_state
== State.InReadBinary)
835
if (
_state
== State.Attribute)
861
if (
_state
!= State.InReadBinary)
864
_savedState =
_state
;
874
_savedState =
_state
;
887
if (
_state
!= State.InReadBinary)
890
_savedState =
_state
;
900
_savedState =
_state
;
913
if (
_state
!= State.InReadBinary)
916
_savedState =
_state
;
926
_savedState =
_state
;
939
if (
_state
!= State.InReadBinary)
942
_savedState =
_state
;
952
_savedState =
_state
;
976
switch (
_state
)
1054
if (
_state
== State.AttrVal)