66 references to State
dotnet-svcutil-lib (66)
FrameworkFork\Microsoft.Xml\Xml\Core\XmlCharCheckingReader.cs (41)
38
private
State
_state;
60
_state =
State
.Initial;
120
if (_state ==
State
.InReadBinary)
129
if (_state ==
State
.InReadBinary)
138
if (_state ==
State
.InReadBinary)
147
if (_state ==
State
.InReadBinary)
156
if (_state ==
State
.InReadBinary)
165
if (_state ==
State
.InReadBinary)
176
case
State
.Initial:
177
_state =
State
.Interactive;
180
goto case
State
.Interactive;
184
case
State
.Error:
187
case
State
.InReadBinary:
189
_state =
State
.Interactive;
190
goto case
State
.Interactive;
192
case
State
.Interactive:
376
case
State
.Initial:
378
case
State
.Error:
380
case
State
.InReadBinary:
381
case
State
.Interactive:
390
if (_state ==
State
.InReadBinary)
412
if (_state !=
State
.InReadBinary)
419
_state =
State
.InReadBinary;
438
_state =
State
.Interactive;
444
_state =
State
.InReadBinary;
455
if (_state !=
State
.InReadBinary)
462
_state =
State
.InReadBinary;
481
_state =
State
.Interactive;
487
_state =
State
.InReadBinary;
516
if (_state !=
State
.InReadBinary)
523
_state =
State
.InReadBinary;
542
_state =
State
.Interactive;
548
_state =
State
.InReadBinary;
576
if (_state !=
State
.InReadBinary)
583
_state =
State
.InReadBinary;
602
_state =
State
.Interactive;
608
_state =
State
.InReadBinary;
618
_state =
State
.Error;
624
_state =
State
.Error;
655
_state =
State
.Error;
667
_state =
State
.Interactive;
FrameworkFork\Microsoft.Xml\Xml\Core\XmlCharCheckingReaderAsync.cs (25)
27
case
State
.Initial:
28
_state =
State
.Interactive;
31
goto case
State
.Interactive;
35
case
State
.Error:
38
case
State
.InReadBinary:
40
_state =
State
.Interactive;
41
goto case
State
.Interactive;
43
case
State
.Interactive:
228
if (_state !=
State
.InReadBinary)
235
_state =
State
.InReadBinary;
254
_state =
State
.Interactive;
260
_state =
State
.InReadBinary;
271
if (_state !=
State
.InReadBinary)
278
_state =
State
.InReadBinary;
297
_state =
State
.Interactive;
303
_state =
State
.InReadBinary;
332
if (_state !=
State
.InReadBinary)
339
_state =
State
.InReadBinary;
358
_state =
State
.Interactive;
364
_state =
State
.InReadBinary;
392
if (_state !=
State
.InReadBinary)
399
_state =
State
.InReadBinary;
418
_state =
State
.Interactive;
424
_state =
State
.InReadBinary;
430
_state =
State
.Interactive;