66 references to State
dotnet-svcutil-lib (66)
FrameworkFork\Microsoft.Xml\Xml\Core\XmlCharCheckingReader.cs (41)
38private State _state; 60_state = State.Initial; 120if (_state == State.InReadBinary) 129if (_state == State.InReadBinary) 138if (_state == State.InReadBinary) 147if (_state == State.InReadBinary) 156if (_state == State.InReadBinary) 165if (_state == State.InReadBinary) 176case State.Initial: 177_state = State.Interactive; 180goto case State.Interactive; 184case State.Error: 187case State.InReadBinary: 189_state = State.Interactive; 190goto case State.Interactive; 192case State.Interactive: 376case State.Initial: 378case State.Error: 380case State.InReadBinary: 381case State.Interactive: 390if (_state == State.InReadBinary) 412if (_state != State.InReadBinary) 419_state = State.InReadBinary; 438_state = State.Interactive; 444_state = State.InReadBinary; 455if (_state != State.InReadBinary) 462_state = State.InReadBinary; 481_state = State.Interactive; 487_state = State.InReadBinary; 516if (_state != State.InReadBinary) 523_state = State.InReadBinary; 542_state = State.Interactive; 548_state = State.InReadBinary; 576if (_state != State.InReadBinary) 583_state = State.InReadBinary; 602_state = State.Interactive; 608_state = State.InReadBinary; 618_state = State.Error; 624_state = State.Error; 655_state = State.Error; 667_state = State.Interactive;
FrameworkFork\Microsoft.Xml\Xml\Core\XmlCharCheckingReaderAsync.cs (25)
27case State.Initial: 28_state = State.Interactive; 31goto case State.Interactive; 35case State.Error: 38case State.InReadBinary: 40_state = State.Interactive; 41goto case State.Interactive; 43case State.Interactive: 228if (_state != State.InReadBinary) 235_state = State.InReadBinary; 254_state = State.Interactive; 260_state = State.InReadBinary; 271if (_state != State.InReadBinary) 278_state = State.InReadBinary; 297_state = State.Interactive; 303_state = State.InReadBinary; 332if (_state != State.InReadBinary) 339_state = State.InReadBinary; 358_state = State.Interactive; 364_state = State.InReadBinary; 392if (_state != State.InReadBinary) 399_state = State.InReadBinary; 418_state = State.Interactive; 424_state = State.InReadBinary; 430_state = State.Interactive;