|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.Xml;
using System.Collections;
using System.Diagnostics;
using System.Runtime.Serialization;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace Microsoft.Xml
{
public class XmlBinaryWriterSession
{
private PriorityDictionary<string, int> _strings;
private PriorityDictionary<IXmlDictionary, IntArray> _maps;
private int _nextKey;
public XmlBinaryWriterSession()
{
_nextKey = 0;
_maps = new PriorityDictionary<IXmlDictionary, IntArray>();
_strings = new PriorityDictionary<string, int>();
}
public virtual bool TryAdd(XmlDictionaryString value, out int key)
{
IntArray keys;
if (value == null)
throw /*System.Runtime.Serialization.*/DiagnosticUtility.ExceptionUtility.ThrowHelperArgumentNull("value");
if (_maps.TryGetValue(value.Dictionary, out keys))
{
key = (keys[value.Key] - 1);
if (key != -1)
{
// If the key is already set, then something is wrong
throw /*System.Runtime.Serialization.*/DiagnosticUtility.ExceptionUtility.ThrowHelperError(new InvalidOperationException(string.Format(SRSerialization.XmlKeyAlreadyExists)));
}
key = Add(value.Value);
keys[value.Key] = (key + 1);
return true;
}
key = Add(value.Value);
keys = AddKeys(value.Dictionary, value.Key + 1);
keys[value.Key] = (key + 1);
return true;
}
private int Add(string s)
{
int key = _nextKey++;
_strings.Add(s, key);
return key;
}
private IntArray AddKeys(IXmlDictionary dictionary, int minCount)
{
IntArray keys = new IntArray(Math.Max(minCount, 16));
_maps.Add(dictionary, keys);
return keys;
}
public void Reset()
{
_nextKey = 0;
_maps.Clear();
_strings.Clear();
}
internal bool TryLookup(XmlDictionaryString s, out int key)
{
IntArray keys;
if (_maps.TryGetValue(s.Dictionary, out keys))
{
key = (keys[s.Key] - 1);
if (key != -1)
{
return true;
}
}
if (_strings.TryGetValue(s.Value, out key))
{
if (keys == null)
{
keys = AddKeys(s.Dictionary, s.Key + 1);
}
keys[s.Key] = (key + 1);
return true;
}
key = -1;
return false;
}
private class PriorityDictionary<K, V> where K : class
{
private Dictionary<K, V> _dictionary;
private Entry[] _list;
private int _listCount;
private int _now;
public PriorityDictionary()
{
_list = new Entry[16];
}
public void Clear()
{
_now = 0;
_listCount = 0;
Array.Clear(_list, 0, _list.Length);
if (_dictionary != null)
_dictionary.Clear();
}
public bool TryGetValue(K key, out V value)
{
for (int i = 0; i < _listCount; i++)
{
if (_list[i].Key == key)
{
value = _list[i].Value;
_list[i].Time = Now;
return true;
}
}
for (int i = 0; i < _listCount; i++)
{
if (_list[i].Key.Equals(key))
{
value = _list[i].Value;
_list[i].Time = Now;
return true;
}
}
if (_dictionary == null)
{
value = default(V);
return false;
}
if (!_dictionary.TryGetValue(key, out value))
{
return false;
}
int minIndex = 0;
int minTime = _list[0].Time;
for (int i = 1; i < _listCount; i++)
{
if (_list[i].Time < minTime)
{
minIndex = i;
minTime = _list[i].Time;
}
}
_list[minIndex].Key = key;
_list[minIndex].Value = value;
_list[minIndex].Time = Now;
return true;
}
public void Add(K key, V value)
{
if (_listCount < _list.Length)
{
_list[_listCount].Key = key;
_list[_listCount].Value = value;
_listCount++;
}
else
{
if (_dictionary == null)
{
_dictionary = new Dictionary<K, V>();
for (int i = 0; i < _listCount; i++)
{
_dictionary.Add(_list[i].Key, _list[i].Value);
}
}
_dictionary.Add(key, value);
}
}
private int Now
{
get
{
if (++_now == int.MaxValue)
{
DecreaseAll();
}
return _now;
}
}
private void DecreaseAll()
{
for (int i = 0; i < _listCount; i++)
{
_list[i].Time /= 2;
}
_now /= 2;
}
private struct Entry
{
public K Key;
public V Value;
public int Time;
}
}
private class IntArray
{
private int[] _array;
public IntArray(int size)
{
_array = new int[size];
}
public int this[int index]
{
get
{
if (index >= _array.Length)
return 0;
return _array[index];
}
set
{
if (index >= _array.Length)
{
int[] newArray = new int[Math.Max(index + 1, _array.Length * 2)];
Array.Copy(_array, 0, newArray, 0, _array.Length);
_array = newArray;
}
_array[index] = value;
}
}
}
}
}
|