| File: FrameworkFork\Microsoft.Xml\Xml\NameTable.cs | Web Access |
| Project: src\src\dotnet-svcutil\lib\src\dotnet-svcutil-lib.csproj (dotnet-svcutil-lib) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; namespace Microsoft.Xml { using System; /// <include file='doc\NameTable.uex' path='docs/doc[@for="NameTable"]/*' /> /// <devdoc> /// <para> /// XmlNameTable implemented as a simple hash table. /// </para> /// </devdoc> public class NameTable : XmlNameTable { // // Private types // private class Entry { internal string str; internal int hashCode; internal Entry next; internal Entry(string str, int hashCode, Entry next) { this.str = str; this.hashCode = hashCode; this.next = next; } } // // Fields // private Entry[] _entries; private int _count; private int _mask; private int _hashCodeRandomizer; // // Constructor // /// <include file='doc\NameTable.uex' path='docs/doc[@for="NameTable.NameTable"]/*' /> /// <devdoc> /// Public constructor. /// </devdoc> public NameTable() { _mask = 31; _entries = new Entry[_mask + 1]; _hashCodeRandomizer = Environment.TickCount; } // // XmlNameTable public methods // /// <include file='doc\NameTable.uex' path='docs/doc[@for="NameTable.Add"]/*' /> /// <devdoc> /// Add the given string to the NameTable or return /// the existing string if it is already in the NameTable. /// </devdoc> public override string Add(string key) { if (key == null) { throw new ArgumentNullException("key"); } int len = key.Length; if (len == 0) { return string.Empty; } int hashCode = len + _hashCodeRandomizer; // use key.Length to eliminate the rangecheck for (int i = 0; i < key.Length; i++) { hashCode += (hashCode << 7) ^ key[i]; } // mix it a bit more hashCode -= hashCode >> 17; hashCode -= hashCode >> 11; hashCode -= hashCode >> 5; for (Entry e = _entries[hashCode & _mask]; e != null; e = e.next) { if (e.hashCode == hashCode && e.str.Equals(key)) { return e.str; } } return AddEntry(key, hashCode); } /// <include file='doc\NameTable.uex' path='docs/doc[@for="NameTable.Add1"]/*' /> /// <devdoc> /// Add the given string to the NameTable or return /// the existing string if it is already in the NameTable. /// </devdoc> public override string Add(char[] key, int start, int len) { if (len == 0) { return string.Empty; } int hashCode = len + _hashCodeRandomizer; hashCode += (hashCode << 7) ^ key[start]; // this will throw IndexOutOfRangeException in case the start index is invalid int end = start + len; for (int i = start + 1; i < end; i++) { hashCode += (hashCode << 7) ^ key[i]; } // mix it a bit more hashCode -= hashCode >> 17; hashCode -= hashCode >> 11; hashCode -= hashCode >> 5; for (Entry e = _entries[hashCode & _mask]; e != null; e = e.next) { if (e.hashCode == hashCode && TextEquals(e.str, key, start, len)) { return e.str; } } return AddEntry(new string(key, start, len), hashCode); } /// <include file='doc\NameTable.uex' path='docs/doc[@for="NameTable.Get"]/*' /> /// <devdoc> /// Find the matching string in the NameTable. /// </devdoc> public override string Get(string value) { if (value == null) { throw new ArgumentNullException("value"); } if (value.Length == 0) { return string.Empty; } int len = value.Length + _hashCodeRandomizer; int hashCode = len; // use value.Length to eliminate the rangecheck for (int i = 0; i < value.Length; i++) { hashCode += (hashCode << 7) ^ value[i]; } // mix it a bit more hashCode -= hashCode >> 17; hashCode -= hashCode >> 11; hashCode -= hashCode >> 5; for (Entry e = _entries[hashCode & _mask]; e != null; e = e.next) { if (e.hashCode == hashCode && e.str.Equals(value)) { return e.str; } } return null; } /// <include file='doc\NameTable.uex' path='docs/doc[@for="NameTable.Get1"]/*' /> /// <devdoc> /// Find the matching string atom given a range of /// characters. /// </devdoc> public override string Get(char[] key, int start, int len) { if (len == 0) { return string.Empty; } int hashCode = len + _hashCodeRandomizer; hashCode += (hashCode << 7) ^ key[start]; // this will throw IndexOutOfRangeException in case the start index is invalid int end = start + len; for (int i = start + 1; i < end; i++) { hashCode += (hashCode << 7) ^ key[i]; } // mix it a bit more hashCode -= hashCode >> 17; hashCode -= hashCode >> 11; hashCode -= hashCode >> 5; for (Entry e = _entries[hashCode & _mask]; e != null; e = e.next) { if (e.hashCode == hashCode && TextEquals(e.str, key, start, len)) { return e.str; } } return null; } // // Private methods // private string AddEntry(string str, int hashCode) { int index = hashCode & _mask; Entry e = new Entry(str, hashCode, _entries[index]); _entries[index] = e; if (_count++ == _mask) { Grow(); } return e.str; } private void Grow() { int newMask = _mask * 2 + 1; Entry[] oldEntries = _entries; Entry[] newEntries = new Entry[newMask + 1]; // use oldEntries.Length to eliminate the rangecheck for (int i = 0; i < oldEntries.Length; i++) { Entry e = oldEntries[i]; while (e != null) { int newIndex = e.hashCode & newMask; Entry tmp = e.next; e.next = newEntries[newIndex]; newEntries[newIndex] = e; e = tmp; } } _entries = newEntries; _mask = newMask; } private static bool TextEquals(string str1, char[] str2, int str2Start, int str2Length) { if (str1.Length != str2Length) { return false; } // use array.Length to eliminate the rangecheck for (int i = 0; i < str1.Length; i++) { if (str1[i] != str2[str2Start + i]) { return false; } } return true; } } }