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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.Xml
{
using System;
using System.Diagnostics;
/// <summary>
/// Manages a stack of bits. Exposes push, pop, and peek operations.
/// </summary>
internal class BitStack
{
private uint[] _bitStack;
private int _stackPos;
private uint _curr;
/// <summary>
/// Initialize stack.
/// </summary>
public BitStack()
{
// Set sentinel bit in 1st position. As bits are shifted onto this.curr, this sentinel
// bit shifts to the left. When it's about to overflow, this.curr will be pushed
// onto an unsigned int stack and the sentinel bit will be reset to 0x1.
_curr = 0x1;
}
/// <summary>
/// Push a 0 or 1 bit onto the stack.
/// </summary>
public void PushBit(bool bit)
{
if ((_curr & 0x80000000) != 0)
{
// If sentinel bit has reached the last position, push this.curr
PushCurr();
}
// Shift new bit onto this.curr (which must have at least one open position)
_curr = (_curr << 1) | (bit ? 1u : 0u);
}
/// <summary>
/// Pop the top bit from the stack and return it.
/// </summary>
public bool PopBit()
{
bool bit;
Debug.Assert(_curr != 0x1, "Stack empty");
// Shift rightmost bit from this.curr
bit = (_curr & 0x1) != 0;
_curr >>= 1;
if (_curr == 0x1)
{
// If sentinel bit has reached the rightmost position, pop this.curr
PopCurr();
}
return bit;
}
/// <summary>
/// Return the top bit on the stack without pushing or popping.
/// </summary>
public bool PeekBit()
{
Debug.Assert(_curr != 0x1, "Stack empty");
return (_curr & 0x1) != 0;
}
/// <summary>
/// Return true if there are currently no bits on the stack.
/// </summary>
public bool IsEmpty
{
get { return _curr == 0x1; }
}
/// <summary>
/// this.curr has enough space for 31 bits (minus 1 for sentinel bit). Once this space is
/// exhausted, a uint stack is created to handle the overflow.
/// </summary>
private void PushCurr()
{
int len;
if (_bitStack == null)
{
_bitStack = new uint[16];
}
// Push current unsigned int (which has been filled) onto a stack
// and initialize this.curr to be used for future pushes.
_bitStack[_stackPos++] = _curr;
_curr = 0x1;
// Resize stack if necessary
len = _bitStack.Length;
if (_stackPos >= len)
{
uint[] bitStackNew = new uint[2 * len];
Array.Copy(_bitStack, bitStackNew, len);
_bitStack = bitStackNew;
}
}
/// <summary>
/// If all bits have been popped from this.curr, then pop the previous uint value from the stack in
/// order to provide another 31 bits.
/// </summary>
private void PopCurr()
{
if (_stackPos > 0)
_curr = _bitStack[--_stackPos];
}
}
}
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