| File: Resources\WaitCommandStrings.Designer.cs | Web Access |
| Project: src\src\Aspire.Cli\Aspire.Cli.csproj (aspire) |
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace Aspire.Cli.Resources { using System; /// <summary> /// A strongly-typed resource class, for looking up localized strings, etc. /// </summary> // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class WaitCommandStrings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal WaitCommandStrings() { } /// <summary> /// Returns the cached ResourceManager instance used by this class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Aspire.Cli.Resources.WaitCommandStrings", typeof(WaitCommandStrings).Assembly); resourceMan = temp; } return resourceMan; } } /// <summary> /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// <summary> /// Looks up a localized string similar to Wait for a resource to reach a target status. /// </summary> internal static string Description { get { return ResourceManager.GetString("Description", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Invalid status value '{0}'. Valid values are: healthy, up, down.. /// </summary> internal static string InvalidStatusValue { get { return ResourceManager.GetString("InvalidStatusValue", resourceCulture); } } /// <summary> /// Looks up a localized string similar to The name of the resource to wait for. /// </summary> internal static string ResourceArgumentDescription { get { return ResourceManager.GetString("ResourceArgumentDescription", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Resource '{0}' entered a failed state: {1}. /// </summary> internal static string ResourceEnteredFailedState { get { return ResourceManager.GetString("ResourceEnteredFailedState", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Resource '{0}' was not found.. /// </summary> internal static string ResourceNotFound { get { return ResourceManager.GetString("ResourceNotFound", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Resource '{0}' is {1}. ({2:F1}s). /// </summary> internal static string ResourceReachedTargetStatus { get { return ResourceManager.GetString("ResourceReachedTargetStatus", resourceCulture); } } /// <summary> /// Looks up a localized string similar to connect to. /// </summary> internal static string SelectAppHostAction { get { return ResourceManager.GetString("SelectAppHostAction", resourceCulture); } } /// <summary> /// Looks up a localized string similar to The target status to wait for (healthy, up, down). Defaults to healthy.. /// </summary> internal static string StatusOptionDescription { get { return ResourceManager.GetString("StatusOptionDescription", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Timeout must be a positive number of seconds.. /// </summary> internal static string TimeoutMustBePositive { get { return ResourceManager.GetString("TimeoutMustBePositive", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Maximum time to wait in seconds. Defaults to 120.. /// </summary> internal static string TimeoutOptionDescription { get { return ResourceManager.GetString("TimeoutOptionDescription", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Waiting for resource '{0}' to be {1}.... /// </summary> internal static string WaitingForResource { get { return ResourceManager.GetString("WaitingForResource", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Timed out waiting for resource '{0}' to be {1} after {2}s.. /// </summary> internal static string WaitTimedOut { get { return ResourceManager.GetString("WaitTimedOut", resourceCulture); } } } }