1 write to _builder
Text.Analyzers (1)
src\Dependencies\PooledObjects\ArrayBuilder.cs (1)
62_builder = ImmutableArray.CreateBuilder<T>(size);
72 references to _builder
Text.Analyzers (72)
src\Dependencies\PooledObjects\ArrayBuilder.cs (72)
80return _builder.ToImmutable(); 93else if (_builder.Capacity == Count) 95result = _builder.MoveToImmutable(); 110return _builder.Count; 114_builder.Count = value; 122return _builder.Capacity; 127_builder.Capacity = value; 135return _builder[index]; 140_builder[index] = value; 156while (index > _builder.Count) 158_builder.Add(default!); 161if (index == _builder.Count) 163_builder.Add(value); 167_builder[index] = value; 173_builder.Add(item); 178_builder.Insert(index, item); 183if (_builder.Capacity < capacity) 185_builder.Capacity = capacity; 191_builder.Clear(); 196return _builder.Contains(item); 201return _builder.IndexOf(item); 206return _builder.IndexOf(item, 0, _builder.Count, equalityComparer); 211return _builder.IndexOf(item, startIndex, count); 225if (match(_builder[i])) 245if (match(_builder[i], arg)) 256return _builder.Remove(element); 261_builder.RemoveAt(index); 266_builder.RemoveRange(index, length); 271_builder.RemoveAt(_builder.Count - 1); 277for (var j = 0; j < _builder.Count; j++) 279if (!match(_builder[j])) 283_builder[i] = _builder[j]; 296for (var j = 0; j < _builder.Count; j++) 298if (!match(_builder[j], arg)) 302_builder[i] = _builder[j]; 315for (var j = 0; j < _builder.Count; j++) 317if (!match(_builder[j], i, arg)) 321_builder[i] = _builder[j]; 333_builder.Reverse(); 338_builder.Sort(); 343_builder.Sort(comparer); 356_builder.Sort(startIndex, _builder.Count - startIndex, comparer); 361return _builder.ToArray(); 366_builder.CopyTo(array, start); 370=> _builder[_builder.Count - 1]; 377return _builder[0]; 382return _builder.Count > 0; 437else if (_builder.Capacity == Count) 439result = _builder.MoveToImmutable(); 484if (_builder.Capacity < PooledArrayLengthLimitExclusive) 552return _builder.GetEnumerator(); 557return _builder.GetEnumerator(); 605_builder.AddRange(items._builder); 612_builder.Add(selector(item)); 618_builder.AddRange(items._builder); 633_builder.AddRange(items); 638_builder.AddRange(items, length); 668_builder.AddRange(items); 673_builder.AddRange(items); 678_builder.AddRange(items, length); 684_builder.Count = limit; 689_builder.Clear(); 690_builder.Count = count;