2 writes to CurrentManipulatorSnapshot
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\ManipulationSequence.cs (2)
336
state.
CurrentManipulatorSnapshot
= manipulator;
1193
state.
CurrentManipulatorSnapshot
= state.InitialManipulatorSnapshot;
15 references to CurrentManipulatorSnapshot
System.Windows.Input.Manipulations (15)
System\Windows\Input\Manipulations\ManipulationSequence.cs (15)
333
if (state.
CurrentManipulatorSnapshot
.X != manipulator.X ||
334
state.
CurrentManipulatorSnapshot
.Y != manipulator.Y)
339
state.
CurrentManipulatorSnapshot
.Id + "\tChanged\t" + new PointF(state.
CurrentManipulatorSnapshot
.X, state.
CurrentManipulatorSnapshot
.Y));
868
VectorF newVectorFromOrigin = new PointF(pair.Value.
CurrentManipulatorSnapshot
.X, pair.Value.
CurrentManipulatorSnapshot
.Y) - averagePoint;
871
? new VectorF(pair.Value.
CurrentManipulatorSnapshot
.X - settings.Pivot.X, pair.Value.
CurrentManipulatorSnapshot
.Y - settings.Pivot.Y)
1023
x += pair.Value.
CurrentManipulatorSnapshot
.X;
1024
y += pair.Value.
CurrentManipulatorSnapshot
.Y;
1043
pair.Value.
CurrentManipulatorSnapshot
.X,
1044
pair.Value.
CurrentManipulatorSnapshot
.Y) - referenceOrigin;
1046
? new VectorF(pair.Value.
CurrentManipulatorSnapshot
.X - settings.Pivot.X, pair.Value.
CurrentManipulatorSnapshot
.Y - settings.Pivot.Y)