2 writes to CurrentManipulatorSnapshot
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\ManipulationSequence.cs (2)
336state.CurrentManipulatorSnapshot = manipulator; 1193state.CurrentManipulatorSnapshot = state.InitialManipulatorSnapshot;
15 references to CurrentManipulatorSnapshot
System.Windows.Input.Manipulations (15)
System\Windows\Input\Manipulations\ManipulationSequence.cs (15)
333if (state.CurrentManipulatorSnapshot.X != manipulator.X || 334state.CurrentManipulatorSnapshot.Y != manipulator.Y) 339state.CurrentManipulatorSnapshot.Id + "\tChanged\t" + new PointF(state.CurrentManipulatorSnapshot.X, state.CurrentManipulatorSnapshot.Y)); 868VectorF newVectorFromOrigin = new PointF(pair.Value.CurrentManipulatorSnapshot.X, pair.Value.CurrentManipulatorSnapshot.Y) - averagePoint; 871? new VectorF(pair.Value.CurrentManipulatorSnapshot.X - settings.Pivot.X, pair.Value.CurrentManipulatorSnapshot.Y - settings.Pivot.Y) 1023x += pair.Value.CurrentManipulatorSnapshot.X; 1024y += pair.Value.CurrentManipulatorSnapshot.Y; 1043pair.Value.CurrentManipulatorSnapshot.X, 1044pair.Value.CurrentManipulatorSnapshot.Y) - referenceOrigin; 1046? new VectorF(pair.Value.CurrentManipulatorSnapshot.X - settings.Pivot.X, pair.Value.CurrentManipulatorSnapshot.Y - settings.Pivot.Y)