1 write to InitialRadius
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
124
behavior2D.
InitialRadius
= (float)behavior._initialRadius;
1 reference to InitialRadius
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
489
this.initialExpansion.Value = behavior.
InitialRadius
;