1 write to InitialOriginX
PresentationCore (1)
System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (1)
239processor.InitialOriginX = (float)ManipulationOrigin.X;
1 reference to InitialOriginX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
147/// The origin point represented by the <strong><see cref="InitialOriginX"/></strong> and