1 write to initialManipulationState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
970this.initialManipulationState = new ManipulationState(timestamp);
4 references to initialManipulationState
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\ManipulationSequence.cs (4)
971this.currentManipulationState = this.initialManipulationState; 983"Manipulation\tInitialized\t" + this.initialManipulationState.Position + "\t" + 984this.initialManipulationState.Expansion + "\t" + this.initialManipulationState.Orientation);