1 write to initialManipulationState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
970
this.
initialManipulationState
= new ManipulationState(timestamp);
4 references to initialManipulationState
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\ManipulationSequence.cs (4)
971
this.currentManipulationState = this.
initialManipulationState
;
983
"Manipulation\tInitialized\t" + this.
initialManipulationState
.Position + "\t" +
984
this.
initialManipulationState
.Expansion + "\t" + this.
initialManipulationState
.Orientation);