1 write to initialVelocityY
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (1)
142() => this.initialVelocityY = value,
3 references to initialVelocityY
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (3)
136get { return this.initialVelocityY; } 141() => value == this.initialVelocityY, 161if (float.IsNaN(this.initialVelocityX) && float.IsNaN(this.initialVelocityY))