1 write to initialVelocityY
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (1)
143
() => this.
initialVelocityY
= value,
3 references to initialVelocityY
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (3)
137
get { return this.
initialVelocityY
; }
142
() => value == this.
initialVelocityY
,
162
if (float.IsNaN(this.initialVelocityX) && float.IsNaN(this.
initialVelocityY
))