1 write to DesiredDeceleration
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
111behavior2D.DesiredDeceleration = (float)behavior._desiredDeceleration;
1 reference to DesiredDeceleration
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
483this.initialExpansion.AbsoluteDeceleration = behavior.DesiredDeceleration;