1 write to DesiredDeceleration
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
111
behavior2D.
DesiredDeceleration
= (float)behavior._desiredDeceleration;
1 reference to DesiredDeceleration
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
483
this.initialExpansion.AbsoluteDeceleration = behavior.
DesiredDeceleration
;