1 write to DesiredDeceleration
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
112
behavior2D.
DesiredDeceleration
= (float)behavior._desiredDeceleration;
3 references to DesiredDeceleration
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (2)
112
/// <strong><see cref="
DesiredDeceleration
"/></strong> property;
153
/// <strong><see cref="
DesiredDeceleration
"/></strong> property;
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
490
this.initialExpansion.AbsoluteDeceleration = behavior.
DesiredDeceleration
;