1 write to DesiredDeceleration
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
112behavior2D.DesiredDeceleration = (float)behavior._desiredDeceleration;
3 references to DesiredDeceleration
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (2)
112/// <strong><see cref="DesiredDeceleration"/></strong> property; 153/// <strong><see cref="DesiredDeceleration"/></strong> property;
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
490this.initialExpansion.AbsoluteDeceleration = behavior.DesiredDeceleration;