1 write to DesiredExpansionY
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
116behavior2D.DesiredExpansionY = (float)behavior._desiredExpansion.Y;
2 references to DesiredExpansionY
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (2)
73/// <strong><see cref="DesiredExpansionY"/></strong> properties; 106/// <strong><see cref="DesiredExpansionY"/></strong> property when the inertia processor starts;