1 write to DesiredExpansionY
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
120
behavior2D.
DesiredExpansionY
= (float)behavior._desiredExpansion.Y;
2 references to DesiredExpansionY
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (2)
74
/// <strong><see cref="
DesiredExpansionY
"/></strong> properties;
107
/// <strong><see cref="
DesiredExpansionY
"/></strong> property when the inertia processor starts;