2 writes to desiredRotation
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (2)
48() => { this.desiredDeceleration = value; this.desiredRotation = float.NaN; }, 91() => { this.desiredRotation = value; this.desiredDeceleration = float.NaN; },
3 references to desiredRotation
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (3)
85get { return this.desiredRotation; } 90() => value == this.desiredRotation, 145if (float.IsNaN(this.desiredDeceleration) && float.IsNaN(this.desiredRotation))