2 writes to desiredRotation
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (2)
49
() => { this.desiredDeceleration = value; this.
desiredRotation
= float.NaN; },
92
() => { this.
desiredRotation
= value; this.desiredDeceleration = float.NaN; },
3 references to desiredRotation
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (3)
86
get { return this.
desiredRotation
; }
91
() => value == this.
desiredRotation
,
146
if (float.IsNaN(this.desiredDeceleration) && float.IsNaN(this.
desiredRotation
))