11 references to Y
System.Windows.Input.Manipulations (11)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
334
state.CurrentManipulatorSnapshot.
Y
!= manipulator.
Y
)
339
state.CurrentManipulatorSnapshot.Id + "\tChanged\t" + new PointF(state.CurrentManipulatorSnapshot.X, state.CurrentManipulatorSnapshot.
Y
));
483
state.Id + "\tAdded\t" + new PointF(state.InitialManipulatorSnapshot.X, state.InitialManipulatorSnapshot.
Y
));
868
VectorF newVectorFromOrigin = new PointF(pair.Value.CurrentManipulatorSnapshot.X, pair.Value.CurrentManipulatorSnapshot.
Y
) - averagePoint;
871
? new VectorF(pair.Value.CurrentManipulatorSnapshot.X - settings.Pivot.X, pair.Value.CurrentManipulatorSnapshot.
Y
- settings.Pivot.Y)
1024
y += pair.Value.CurrentManipulatorSnapshot.
Y
;
1044
pair.Value.CurrentManipulatorSnapshot.
Y
) - referenceOrigin;
1046
? new VectorF(pair.Value.CurrentManipulatorSnapshot.X - settings.Pivot.X, pair.Value.CurrentManipulatorSnapshot.
Y
- settings.Pivot.Y)
System\Windows\Input\Manipulations\Manipulator2D.cs (2)
32
manipulator1.
Y
== manipulator2.
Y
;