11 references to Y
System.Windows.Input.Manipulations (11)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
334state.CurrentManipulatorSnapshot.Y != manipulator.Y) 339state.CurrentManipulatorSnapshot.Id + "\tChanged\t" + new PointF(state.CurrentManipulatorSnapshot.X, state.CurrentManipulatorSnapshot.Y)); 483state.Id + "\tAdded\t" + new PointF(state.InitialManipulatorSnapshot.X, state.InitialManipulatorSnapshot.Y)); 868VectorF newVectorFromOrigin = new PointF(pair.Value.CurrentManipulatorSnapshot.X, pair.Value.CurrentManipulatorSnapshot.Y) - averagePoint; 871? new VectorF(pair.Value.CurrentManipulatorSnapshot.X - settings.Pivot.X, pair.Value.CurrentManipulatorSnapshot.Y - settings.Pivot.Y) 1024y += pair.Value.CurrentManipulatorSnapshot.Y; 1044pair.Value.CurrentManipulatorSnapshot.Y) - referenceOrigin; 1046? new VectorF(pair.Value.CurrentManipulatorSnapshot.X - settings.Pivot.X, pair.Value.CurrentManipulatorSnapshot.Y - settings.Pivot.Y)
System\Windows\Input\Manipulations\Manipulator2D.cs (2)
32manipulator1.Y == manipulator2.Y;