2 writes to currentManipulationState
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\ManipulationSequence.cs (2)
971this.currentManipulationState = this.initialManipulationState; 998this.currentManipulationState = new ManipulationState(position, scale, expansion, orientation, timestamp);
15 references to currentManipulationState
System.Windows.Input.Manipulations (15)
System\Windows\Input\Manipulations\ManipulationSequence.cs (15)
126if (unchecked(timestamp - this.currentManipulationState.Timestamp) < 0) 146if (unchecked(timestamp - this.currentManipulationState.Timestamp) < 0) 446this.currentManipulationState.Scale, 447this.currentManipulationState.Expansion, 448this.currentManipulationState.Orientation, timestamp); 449SetVectorsFromPoint(this.currentManipulationState.Position, settings); 510this.currentManipulationState.Position.X, this.currentManipulationState.Position.Y)); 538this.currentManipulationState.Position.X, 539this.currentManipulationState.Position.Y, 561PointF lastKnownOrigin = this.currentManipulationState.Position; 670VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.Position.X, averagePoint.Y - this.currentManipulationState.Position.Y); 697this.currentManipulationState.Position, 735this.history.Enqueue(new ManipulationState(this.currentManipulationState.Timestamp));