2 writes to currentManipulationState
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\ManipulationSequence.cs (2)
970this.currentManipulationState = this.initialManipulationState; 997this.currentManipulationState = new ManipulationState(position, scale, expansion, orientation, timestamp);
15 references to currentManipulationState
System.Windows.Input.Manipulations (15)
System\Windows\Input\Manipulations\ManipulationSequence.cs (15)
125if (unchecked(timestamp - this.currentManipulationState.Timestamp) < 0) 145if (unchecked(timestamp - this.currentManipulationState.Timestamp) < 0) 445this.currentManipulationState.Scale, 446this.currentManipulationState.Expansion, 447this.currentManipulationState.Orientation, timestamp); 448SetVectorsFromPoint(this.currentManipulationState.Position, settings); 509this.currentManipulationState.Position.X, this.currentManipulationState.Position.Y)); 537this.currentManipulationState.Position.X, 538this.currentManipulationState.Position.Y, 560PointF lastKnownOrigin = this.currentManipulationState.Position; 669VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.Position.X, averagePoint.Y - this.currentManipulationState.Position.Y); 696this.currentManipulationState.Position, 734this.history.Enqueue(new ManipulationState(this.currentManipulationState.Timestamp));