2 writes to currentManipulationState
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\ManipulationSequence.cs (2)
977
this.
currentManipulationState
= this.initialManipulationState;
1004
this.
currentManipulationState
= new ManipulationState(position, scale, expansion, orientation, timestamp);
15 references to currentManipulationState
System.Windows.Input.Manipulations (15)
System\Windows\Input\Manipulations\ManipulationSequence.cs (15)
126
if (unchecked(timestamp - this.
currentManipulationState
.Timestamp) < 0)
146
if (unchecked(timestamp - this.
currentManipulationState
.Timestamp) < 0)
452
this.
currentManipulationState
.Scale,
453
this.
currentManipulationState
.Expansion,
454
this.
currentManipulationState
.Orientation, timestamp);
455
SetVectorsFromPoint(this.
currentManipulationState
.Position, settings);
516
this.
currentManipulationState
.Position.X, this.
currentManipulationState
.Position.Y));
544
this.
currentManipulationState
.Position.X,
545
this.
currentManipulationState
.Position.Y,
567
PointF lastKnownOrigin = this.
currentManipulationState
.Position;
676
VectorF translation = new VectorF(averagePoint.X - this.
currentManipulationState
.Position.X, averagePoint.Y - this.
currentManipulationState
.Position.Y);
703
this.
currentManipulationState
.Position,
741
this.history.Enqueue(new ManipulationState(this.
currentManipulationState
.Timestamp));