2 writes to currentManipulationState
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\ManipulationSequence.cs (2)
977this.currentManipulationState = this.initialManipulationState; 1004this.currentManipulationState = new ManipulationState(position, scale, expansion, orientation, timestamp);
15 references to currentManipulationState
System.Windows.Input.Manipulations (15)
System\Windows\Input\Manipulations\ManipulationSequence.cs (15)
126if (unchecked(timestamp - this.currentManipulationState.Timestamp) < 0) 146if (unchecked(timestamp - this.currentManipulationState.Timestamp) < 0) 452this.currentManipulationState.Scale, 453this.currentManipulationState.Expansion, 454this.currentManipulationState.Orientation, timestamp); 455SetVectorsFromPoint(this.currentManipulationState.Position, settings); 516this.currentManipulationState.Position.X, this.currentManipulationState.Position.Y)); 544this.currentManipulationState.Position.X, 545this.currentManipulationState.Position.Y, 567PointF lastKnownOrigin = this.currentManipulationState.Position; 676VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.Position.X, averagePoint.Y - this.currentManipulationState.Position.Y); 703this.currentManipulationState.Position, 741this.history.Enqueue(new ManipulationState(this.currentManipulationState.Timestamp));