2 writes to currentManipulationState
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\ManipulationSequence.cs (2)
971
this.
currentManipulationState
= this.initialManipulationState;
998
this.
currentManipulationState
= new ManipulationState(position, scale, expansion, orientation, timestamp);
15 references to currentManipulationState
System.Windows.Input.Manipulations (15)
System\Windows\Input\Manipulations\ManipulationSequence.cs (15)
126
if (unchecked(timestamp - this.
currentManipulationState
.Timestamp) < 0)
146
if (unchecked(timestamp - this.
currentManipulationState
.Timestamp) < 0)
446
this.
currentManipulationState
.Scale,
447
this.
currentManipulationState
.Expansion,
448
this.
currentManipulationState
.Orientation, timestamp);
449
SetVectorsFromPoint(this.
currentManipulationState
.Position, settings);
510
this.
currentManipulationState
.Position.X, this.
currentManipulationState
.Position.Y));
538
this.
currentManipulationState
.Position.X,
539
this.
currentManipulationState
.Position.Y,
561
PointF lastKnownOrigin = this.
currentManipulationState
.Position;
670
VectorF translation = new VectorF(averagePoint.X - this.
currentManipulationState
.Position.X, averagePoint.Y - this.
currentManipulationState
.Position.Y);
697
this.
currentManipulationState
.Position,
735
this.history.Enqueue(new ManipulationState(this.
currentManipulationState
.Timestamp));