11 instantiations of PointF
System.Windows.Input.Manipulations (11)
System\Windows\Input\Manipulations\ManipulationSequence.cs (7)
28private static readonly PointF ZeroPoint = new PointF(0, 0); 332state.CurrentManipulatorSnapshot.Id + "\tChanged\t" + new PointF(state.CurrentManipulatorSnapshot.X, state.CurrentManipulatorSnapshot.Y)); 476state.Id + "\tAdded\t" + new PointF(state.InitialManipulatorSnapshot.X, state.InitialManipulatorSnapshot.Y)); 861VectorF newVectorFromOrigin = new PointF(pair.Value.CurrentManipulatorSnapshot.X, pair.Value.CurrentManipulatorSnapshot.Y) - averagePoint; 945PointF pivotPoint = new PointF(settings.Pivot.X, settings.Pivot.Y); 1020PointF result = new PointF(x / this.manipulatorStates.Count, y / this.manipulatorStates.Count); 1035pair.Value.VectorFromManipulationOrigin = new PointF(
System\Windows\Input\Manipulations\PointF.cs (2)
74return new PointF(pt.X + offset.X, pt.Y + offset.Y); 98return new PointF(point.x - vector.X, point.y - vector.Y);
System\Windows\Input\Manipulations\VectorF.cs (2)
56return new PointF(vector.x, vector.y); 177return new PointF(point.X + vector.x, point.Y + vector.y);
31 references to PointF
System.Windows.Input.Manipulations (31)
System\Windows\Input\Manipulations\ManipulationSequence.cs (15)
28private static readonly PointF ZeroPoint = new PointF(0, 0); 560PointF lastKnownOrigin = this.currentManipulationState.Position; 663PointF averagePoint = GetAveragePoint(); 738this.history.Enqueue(new ManipulationState((PointF)translation, smoothedScale, smoothedExpansion, smoothedRotation, timestamp)); 819(PointF)this.cumulativeTranslation, 845PointF averagePoint, 938PointF currentPosition, 939PointF previousPosition, 945PointF pivotPoint = new PointF(settings.Pivot.X, settings.Pivot.Y); 995private void OverwriteManipulationState(in PointF position, float scale, float expansion, float orientation, Int64 timestamp) 1008private PointF GetAveragePoint() 1020PointF result = new PointF(x / this.manipulatorStates.Count, y / this.manipulatorStates.Count); 1029private void SetVectorsFromPoint(in PointF referenceOrigin, ISettings settings) 1541public readonly PointF Position; 1547public ManipulationState(in PointF position, float scale, float expansion, float orientation, Int64 timestamp)
System\Windows\Input\Manipulations\PointF.cs (13)
35public static explicit operator VectorF(in PointF point) 46public static bool operator !=(in PointF left, in PointF right) 60public static bool operator ==(in PointF left, in PointF right) 72public static PointF operator +(in PointF pt, VectorF offset) 84public static VectorF operator -(in PointF point1, in PointF point2) 96public static PointF operator -(in PointF point, VectorF vector) 126if (obj is PointF) 127return (PointF)obj == this;
System\Windows\Input\Manipulations\VectorF.cs (3)
54public static explicit operator PointF(VectorF vector) 175public static PointF operator +(VectorF vector, PointF point)