1 write to Value
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1340this.Value = value;
8 references to Value
System.Windows.Input.Manipulations (8)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (8)
795totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 806(float)extrapolatedTranslationX.Value, 807(float)extrapolatedTranslationY.Value, 840totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 844double previousExpansionValue = extrapolatedExpansion.Value - extrapolatedExpansion.Delta; 846scaleDelta = extrapolatedExpansion.Value / previousExpansionValue; 864(float)extrapolatedTranslationX.Value, 865(float)extrapolatedTranslationY.Value,