1 write to expansion
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
635this.expansion = Prepare(this.initialExpansion, "expansion");
13 references to expansion
System.Windows.Input.Manipulations (13)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (13)
544this.expansion.GetVelocity(timeDelta)); 641this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 765ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta); 789if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 791Debug.Assert(this.expansion.InitialValue > 0 && 792!double.IsInfinity(this.expansion.InitialValue) && 793!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 794totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 834if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 836Debug.Assert(this.expansion.InitialValue > 0 && 837!double.IsInfinity(this.expansion.InitialValue) && 838!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 839totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue;