1 write to expansion
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
636this.expansion = Prepare(this.initialExpansion, "expansion");
13 references to expansion
System.Windows.Input.Manipulations (13)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (13)
545this.expansion.GetVelocity(timeDelta)); 642this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 766ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta); 790if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 792Debug.Assert(this.expansion.InitialValue > 0 && 793!double.IsInfinity(this.expansion.InitialValue) && 794!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 795totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 835if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 837Debug.Assert(this.expansion.InitialValue > 0 && 838!double.IsInfinity(this.expansion.InitialValue) && 839!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 840totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue;