1 write to expansion
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
632this.expansion = Prepare(this.initialExpansion, "expansion");
13 references to expansion
System.Windows.Input.Manipulations (13)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (13)
541this.expansion.GetVelocity(timeDelta)); 638this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 762ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta); 786if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 788Debug.Assert(this.expansion.InitialValue > 0 && 789!double.IsInfinity(this.expansion.InitialValue) && 790!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 791totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 831if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 833Debug.Assert(this.expansion.InitialValue > 0 && 834!double.IsInfinity(this.expansion.InitialValue) && 835!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 836totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue;