1 write to expansion
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
639
this.
expansion
= Prepare(this.initialExpansion, "expansion");
13 references to expansion
System.Windows.Input.Manipulations (13)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (13)
548
this.
expansion
.GetVelocity(timeDelta));
645
this.
expansion
.ExtrapolationResult == ExtrapolationResult.Skip)
769
ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.
expansion
, timeDelta);
793
if (this.
expansion
.ExtrapolationResult != ExtrapolationResult.Skip)
795
Debug.Assert(this.
expansion
.InitialValue > 0 &&
796
!double.IsInfinity(this.
expansion
.InitialValue) &&
797
!double.IsNaN(this.
expansion
.InitialValue), "Invalid initial expansion value.");
798
totalScale *= extrapolatedExpansion.Value / this.
expansion
.InitialValue;
838
if (this.
expansion
.ExtrapolationResult != ExtrapolationResult.Skip)
840
Debug.Assert(this.
expansion
.InitialValue > 0 &&
841
!double.IsInfinity(this.
expansion
.InitialValue) &&
842
!double.IsNaN(this.
expansion
.InitialValue), "Invalid initial expansion value.");
843
totalScale *= extrapolatedExpansion.Value / this.
expansion
.InitialValue;