1 write to expansion
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
635
this.
expansion
= Prepare(this.initialExpansion, "expansion");
13 references to expansion
System.Windows.Input.Manipulations (13)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (13)
544
this.
expansion
.GetVelocity(timeDelta));
641
this.
expansion
.ExtrapolationResult == ExtrapolationResult.Skip)
765
ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.
expansion
, timeDelta);
789
if (this.
expansion
.ExtrapolationResult != ExtrapolationResult.Skip)
791
Debug.Assert(this.
expansion
.InitialValue > 0 &&
792
!double.IsInfinity(this.
expansion
.InitialValue) &&
793
!double.IsNaN(this.
expansion
.InitialValue), "Invalid initial expansion value.");
794
totalScale *= extrapolatedExpansion.Value / this.
expansion
.InitialValue;
834
if (this.
expansion
.ExtrapolationResult != ExtrapolationResult.Skip)
836
Debug.Assert(this.
expansion
.InitialValue > 0 &&
837
!double.IsInfinity(this.
expansion
.InitialValue) &&
838
!double.IsNaN(this.
expansion
.InitialValue), "Invalid initial expansion value.");
839
totalScale *= extrapolatedExpansion.Value / this.
expansion
.InitialValue;