1 write to expansion
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
639this.expansion = Prepare(this.initialExpansion, "expansion");
13 references to expansion
System.Windows.Input.Manipulations (13)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (13)
548this.expansion.GetVelocity(timeDelta)); 645this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 769ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta); 793if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 795Debug.Assert(this.expansion.InitialValue > 0 && 796!double.IsInfinity(this.expansion.InitialValue) && 797!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 798totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 838if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 840Debug.Assert(this.expansion.InitialValue > 0 && 841!double.IsInfinity(this.expansion.InitialValue) && 842!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 843totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue;