6 writes to AbsoluteDeceleration
System.Windows.Input.Manipulations (6)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (6)
467this.initialOrientation.AbsoluteDeceleration = behavior.DesiredDeceleration; 487this.initialExpansion.AbsoluteDeceleration = behavior.DesiredDeceleration; 617initialTranslationX.AbsoluteDeceleration = double.NaN; 618initialTranslationY.AbsoluteDeceleration = double.NaN; 626initialTranslationX.AbsoluteDeceleration = Math.Abs(desiredDecelerationXY.X); 627initialTranslationY.AbsoluteDeceleration = Math.Abs(desiredDecelerationXY.Y);
4 references to AbsoluteDeceleration
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
1144",\nAbsoluteDeceleration=" + this.AbsoluteDeceleration + 1230Debug.Assert(initialState.AbsoluteDeceleration >= 0 || double.IsNaN(initialState.AbsoluteDeceleration)); 1239this.AbsoluteDeceleration = initialState.AbsoluteDeceleration * InertiaProcessor2D.millisecondsPerTimestampTickSquared; // convert to timestamp units