6 writes to AbsoluteDeceleration
System.Windows.Input.Manipulations (6)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (6)
470
this.initialOrientation.
AbsoluteDeceleration
= behavior.DesiredDeceleration;
490
this.initialExpansion.
AbsoluteDeceleration
= behavior.DesiredDeceleration;
620
initialTranslationX.
AbsoluteDeceleration
= double.NaN;
621
initialTranslationY.
AbsoluteDeceleration
= double.NaN;
629
initialTranslationX.
AbsoluteDeceleration
= Math.Abs(desiredDecelerationXY.X);
630
initialTranslationY.
AbsoluteDeceleration
= Math.Abs(desiredDecelerationXY.Y);
4 references to AbsoluteDeceleration
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
1156
",\nAbsoluteDeceleration=" + this.
AbsoluteDeceleration
+
1242
Debug.Assert(initialState.
AbsoluteDeceleration
>= 0 || double.IsNaN(initialState.
AbsoluteDeceleration
));
1251
this.AbsoluteDeceleration = initialState.
AbsoluteDeceleration
* InertiaProcessor2D.millisecondsPerTimestampTickSquared; // convert to timestamp units