1 write to InitialValue
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1249this.InitialValue = initialState.Value;
17 references to InitialValue
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (17)
795Debug.Assert(this.expansion.InitialValue > 0 && 796!double.IsInfinity(this.expansion.InitialValue) && 797!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 798totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 840Debug.Assert(this.expansion.InitialValue > 0 && 841!double.IsInfinity(this.expansion.InitialValue) && 842!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 843totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 928return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 933return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 948resultValue = GetExtrapolatedValue(state.InitialValue, state.InitialVelocity, state.Deceleration, timeDelta); 962resultValue - state.InitialValue, 1199return LimitValue(InitialValue + Offset); 1252this.PreviousValue = this.InitialValue; 1287",\nInitialValue=" + this.InitialValue + 1305Debug.Assert(!double.IsNaN(this.InitialValue) && !double.IsInfinity(this.InitialValue));