1 write to InitialValue
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1249
this.
InitialValue
= initialState.Value;
17 references to InitialValue
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (17)
795
Debug.Assert(this.expansion.
InitialValue
> 0 &&
796
!double.IsInfinity(this.expansion.
InitialValue
) &&
797
!double.IsNaN(this.expansion.
InitialValue
), "Invalid initial expansion value.");
798
totalScale *= extrapolatedExpansion.Value / this.expansion.
InitialValue
;
840
Debug.Assert(this.expansion.
InitialValue
> 0 &&
841
!double.IsInfinity(this.expansion.
InitialValue
) &&
842
!double.IsNaN(this.expansion.
InitialValue
), "Invalid initial expansion value.");
843
totalScale *= extrapolatedExpansion.Value / this.expansion.
InitialValue
;
928
return new ExtrapolatedValue(state.
InitialValue
, 0, 0, ExtrapolationResult.Skip);
933
return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.
InitialValue
, ExtrapolationResult.Stop);
948
resultValue = GetExtrapolatedValue(state.
InitialValue
, state.InitialVelocity, state.Deceleration, timeDelta);
962
resultValue - state.
InitialValue
,
1199
return LimitValue(
InitialValue
+ Offset);
1252
this.PreviousValue = this.
InitialValue
;
1287
",\nInitialValue=" + this.
InitialValue
+
1305
Debug.Assert(!double.IsNaN(this.
InitialValue
) && !double.IsInfinity(this.
InitialValue
));