1 write to InitialValue
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1233this.InitialValue = initialState.Value;
17 references to InitialValue
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (17)
788Debug.Assert(this.expansion.InitialValue > 0 && 789!double.IsInfinity(this.expansion.InitialValue) && 790!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 791totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 833Debug.Assert(this.expansion.InitialValue > 0 && 834!double.IsInfinity(this.expansion.InitialValue) && 835!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 836totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 921return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 926return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 941resultValue = GetExtrapolatedValue(state.InitialValue, state.InitialVelocity, state.Deceleration, timeDelta); 955resultValue - state.InitialValue, 1183return LimitValue(InitialValue + Offset); 1236this.PreviousValue = this.InitialValue; 1271",\nInitialValue=" + this.InitialValue + 1289Debug.Assert(!double.IsNaN(this.InitialValue) && !double.IsInfinity(this.InitialValue));