1 write to InitialValue
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1237this.InitialValue = initialState.Value;
17 references to InitialValue
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (17)
792Debug.Assert(this.expansion.InitialValue > 0 && 793!double.IsInfinity(this.expansion.InitialValue) && 794!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 795totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 837Debug.Assert(this.expansion.InitialValue > 0 && 838!double.IsInfinity(this.expansion.InitialValue) && 839!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 840totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 925return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 930return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 945resultValue = GetExtrapolatedValue(state.InitialValue, state.InitialVelocity, state.Deceleration, timeDelta); 959resultValue - state.InitialValue, 1187return LimitValue(InitialValue + Offset); 1240this.PreviousValue = this.InitialValue; 1275",\nInitialValue=" + this.InitialValue + 1293Debug.Assert(!double.IsNaN(this.InitialValue) && !double.IsInfinity(this.InitialValue));