1 write to InitialValue
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1237
this.
InitialValue
= initialState.Value;
17 references to InitialValue
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (17)
792
Debug.Assert(this.expansion.
InitialValue
> 0 &&
793
!double.IsInfinity(this.expansion.
InitialValue
) &&
794
!double.IsNaN(this.expansion.
InitialValue
), "Invalid initial expansion value.");
795
totalScale *= extrapolatedExpansion.Value / this.expansion.
InitialValue
;
837
Debug.Assert(this.expansion.
InitialValue
> 0 &&
838
!double.IsInfinity(this.expansion.
InitialValue
) &&
839
!double.IsNaN(this.expansion.
InitialValue
), "Invalid initial expansion value.");
840
totalScale *= extrapolatedExpansion.Value / this.expansion.
InitialValue
;
925
return new ExtrapolatedValue(state.
InitialValue
, 0, 0, ExtrapolationResult.Skip);
930
return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.
InitialValue
, ExtrapolationResult.Stop);
945
resultValue = GetExtrapolatedValue(state.
InitialValue
, state.InitialVelocity, state.Deceleration, timeDelta);
959
resultValue - state.
InitialValue
,
1187
return LimitValue(
InitialValue
+ Offset);
1240
this.PreviousValue = this.
InitialValue
;
1275
",\nInitialValue=" + this.
InitialValue
+
1293
Debug.Assert(!double.IsNaN(this.
InitialValue
) && !double.IsInfinity(this.
InitialValue
));