1 write to InitialValue
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1233
this.
InitialValue
= initialState.Value;
17 references to InitialValue
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (17)
788
Debug.Assert(this.expansion.
InitialValue
> 0 &&
789
!double.IsInfinity(this.expansion.
InitialValue
) &&
790
!double.IsNaN(this.expansion.
InitialValue
), "Invalid initial expansion value.");
791
totalScale *= extrapolatedExpansion.Value / this.expansion.
InitialValue
;
833
Debug.Assert(this.expansion.
InitialValue
> 0 &&
834
!double.IsInfinity(this.expansion.
InitialValue
) &&
835
!double.IsNaN(this.expansion.
InitialValue
), "Invalid initial expansion value.");
836
totalScale *= extrapolatedExpansion.Value / this.expansion.
InitialValue
;
921
return new ExtrapolatedValue(state.
InitialValue
, 0, 0, ExtrapolationResult.Skip);
926
return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.
InitialValue
, ExtrapolationResult.Stop);
941
resultValue = GetExtrapolatedValue(state.
InitialValue
, state.InitialVelocity, state.Deceleration, timeDelta);
955
resultValue - state.
InitialValue
,
1183
return LimitValue(
InitialValue
+ Offset);
1236
this.PreviousValue = this.
InitialValue
;
1271
",\nInitialValue=" + this.
InitialValue
+
1289
Debug.Assert(!double.IsNaN(this.
InitialValue
) && !double.IsInfinity(this.
InitialValue
));