1 write to InitialValue
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1236this.InitialValue = initialState.Value;
17 references to InitialValue
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (17)
791Debug.Assert(this.expansion.InitialValue > 0 && 792!double.IsInfinity(this.expansion.InitialValue) && 793!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 794totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 836Debug.Assert(this.expansion.InitialValue > 0 && 837!double.IsInfinity(this.expansion.InitialValue) && 838!double.IsNaN(this.expansion.InitialValue), "Invalid initial expansion value."); 839totalScale *= extrapolatedExpansion.Value / this.expansion.InitialValue; 924return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 929return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 944resultValue = GetExtrapolatedValue(state.InitialValue, state.InitialVelocity, state.Deceleration, timeDelta); 958resultValue - state.InitialValue, 1186return LimitValue(InitialValue + Offset); 1239this.PreviousValue = this.InitialValue; 1274",\nInitialValue=" + this.InitialValue + 1292Debug.Assert(!double.IsNaN(this.InitialValue) && !double.IsInfinity(this.InitialValue));