1 write to initialState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1231this.initialState = initialState.Clone();
2 references to initialState
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
1197this.initialState.MinBound, 1198this.initialState.MaxBound);