1 write to initialState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1231
this.
initialState
= initialState.Clone();
2 references to initialState
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
1197
this.
initialState
.MinBound,
1198
this.
initialState
.MaxBound);