1 write to initialState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1247
this.
initialState
= initialState.Clone();
3 references to initialState
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
1213
this.
initialState
.MinBound,
1214
this.
initialState
.MaxBound);
1284
"initialState:\n{" + this.
initialState
.ToString() + "}\n" +