1 write to initialState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1235this.initialState = initialState.Clone();
3 references to initialState
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
1201this.initialState.MinBound, 1202this.initialState.MaxBound); 1272"initialState:\n{" + this.initialState.ToString() + "}\n" +