28 references to Manipulations2D
PresentationCore (7)
System\Windows\Input\ManipulationLogic.cs (7)
453
private static
Manipulations2D
ConvertMode(ManipulationModes mode)
455
Manipulations2D
manipulations =
Manipulations2D
.None;
459
manipulations |=
Manipulations2D
.TranslateX;
464
manipulations |=
Manipulations2D
.TranslateY;
469
manipulations |=
Manipulations2D
.Scale;
474
manipulations |=
Manipulations2D
.Rotate;
System.Windows.Input.Manipulations (21)
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (7)
74
private
Manipulations2D
supportedManipulations;
93
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulations2D
"></see></strong>
95
public ManipulationProcessor2D(
Manipulations2D
supportedManipulations)
109
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulations2D
"></see></strong>
112
Manipulations2D
supportedManipulations,
185
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulations2D
"></see></strong>
187
public
Manipulations2D
SupportedManipulations
System\Windows\Input\Manipulations\Manipulations2D.cs (5)
43
public static bool IsValid(this
Manipulations2D
value)
45
int maskedValue = (int)value & ~(int)
Manipulations2D
.All;
56
public static void CheckValue(this
Manipulations2D
value, string property)
70
public static bool SupportsAny(this
Manipulations2D
value,
Manipulations2D
supported)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
166
return !settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Translate)
683
settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Rotate |
Manipulations2D
.Scale))
689
&& settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Rotate)
702
if (!settings.SupportedManipulations.SupportsAny(
Manipulations2D
.TranslateX))
706
if (!settings.SupportedManipulations.SupportsAny(
Manipulations2D
.TranslateY))
879
if (settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Rotate) &&
905
if (settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Scale))
1205
Manipulations2D
SupportedManipulations { get; }