28 references to Manipulations2D
PresentationCore (7)
System\Windows\Input\ManipulationLogic.cs (7)
454
private static
Manipulations2D
ConvertMode(ManipulationModes mode)
456
Manipulations2D
manipulations =
Manipulations2D
.None;
460
manipulations |=
Manipulations2D
.TranslateX;
465
manipulations |=
Manipulations2D
.TranslateY;
470
manipulations |=
Manipulations2D
.Scale;
475
manipulations |=
Manipulations2D
.Rotate;
System.Windows.Input.Manipulations (21)
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (7)
75
private
Manipulations2D
supportedManipulations;
94
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulations2D
"></see></strong>
96
public ManipulationProcessor2D(
Manipulations2D
supportedManipulations)
110
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulations2D
"></see></strong>
113
Manipulations2D
supportedManipulations,
186
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulations2D
"></see></strong>
188
public
Manipulations2D
SupportedManipulations
System\Windows\Input\Manipulations\Manipulations2D.cs (5)
44
public static bool IsValid(this
Manipulations2D
value)
46
int maskedValue = (int)value & ~(int)
Manipulations2D
.All;
57
public static void CheckValue(this
Manipulations2D
value, string property)
71
public static bool SupportsAny(this
Manipulations2D
value,
Manipulations2D
supported)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
167
return !settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Translate)
684
settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Rotate |
Manipulations2D
.Scale))
690
&& settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Rotate)
703
if (!settings.SupportedManipulations.SupportsAny(
Manipulations2D
.TranslateX))
707
if (!settings.SupportedManipulations.SupportsAny(
Manipulations2D
.TranslateY))
880
if (settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Rotate) &&
906
if (settings.SupportedManipulations.SupportsAny(
Manipulations2D
.Scale))
1206
Manipulations2D
SupportedManipulations { get; }