4 writes to Velocity
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
445this.initialTranslationX.Velocity = behavior.InitialVelocityX; 446this.initialTranslationY.Velocity = behavior.InitialVelocityY; 465this.initialOrientation.Velocity = behavior.InitialVelocity; 490this.initialExpansion.Velocity = (behavior == null) ? float.NaN : behavior.InitialVelocityX;
6 references to Velocity
System.Windows.Input.Manipulations (6)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (6)
610new VectorD(this.initialTranslationX.Velocity, this.initialTranslationY.Velocity)); 621new VectorD(this.initialTranslationX.Velocity, this.initialTranslationY.Velocity)); 1232this.InitialVelocity = initialState.Velocity * InertiaProcessor2D.millisecondsPerTimestampTick; // convert to timestamp units 1234this.Offset = initialState.Velocity < 0 ? -initialState.AbsoluteOffset : initialState.AbsoluteOffset;