4 writes to Velocity
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
449
this.initialTranslationX.
Velocity
= behavior.InitialVelocityX;
450
this.initialTranslationY.
Velocity
= behavior.InitialVelocityY;
469
this.initialOrientation.
Velocity
= behavior.InitialVelocity;
494
this.initialExpansion.
Velocity
= (behavior == null) ? float.NaN : behavior.InitialVelocityX;
7 references to Velocity
System.Windows.Input.Manipulations (7)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (7)
614
new VectorD(this.initialTranslationX.
Velocity
, this.initialTranslationY.
Velocity
));
625
new VectorD(this.initialTranslationX.
Velocity
, this.initialTranslationY.
Velocity
));
1141
"Velocity=" + this.
Velocity
+
1236
this.InitialVelocity = initialState.
Velocity
* InertiaProcessor2D.millisecondsPerTimestampTick; // convert to timestamp units
1238
this.Offset = initialState.
Velocity
< 0 ? -initialState.AbsoluteOffset : initialState.AbsoluteOffset;