13 references to X
System.Windows.Input.Manipulations (13)
System\Windows\Input\Manipulations\ManipulationSequence.cs (7)
181return GetVelocity(this.history, (item) => item.Position.X); 516this.currentManipulationState.Position.X, this.currentManipulationState.Position.Y)); 544this.currentManipulationState.Position.X, 592lastKnownOrigin.X, 676VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.Position.X, averagePoint.Y - this.currentManipulationState.Position.Y); 1554Debug.Assert(!float.IsNaN(position.X) && !float.IsNaN(position.Y));
System\Windows\Input\Manipulations\PointF.cs (5)
52return left.X != right.X || left.Y != right.Y; 66return left.X == right.X && left.Y == right.Y; 78return new PointF(pt.X + offset.X, pt.Y + offset.Y);
System\Windows\Input\Manipulations\VectorF.cs (1)
181return new PointF(point.X + vector.x, point.Y + vector.y);