13 references to X
System.Windows.Input.Manipulations (13)
System\Windows\Input\Manipulations\ManipulationSequence.cs (7)
181
return GetVelocity(this.history, (item) => item.Position.
X
);
516
this.currentManipulationState.Position.
X
, this.currentManipulationState.Position.Y));
544
this.currentManipulationState.Position.
X
,
592
lastKnownOrigin.
X
,
676
VectorF translation = new VectorF(averagePoint.
X
- this.currentManipulationState.Position.
X
, averagePoint.Y - this.currentManipulationState.Position.Y);
1554
Debug.Assert(!float.IsNaN(position.
X
) && !float.IsNaN(position.Y));
System\Windows\Input\Manipulations\PointF.cs (5)
52
return left.
X
!= right.
X
|| left.Y != right.Y;
66
return left.
X
== right.
X
&& left.Y == right.Y;
78
return new PointF(pt.
X
+ offset.X, pt.Y + offset.Y);
System\Windows\Input\Manipulations\VectorF.cs (1)
181
return new PointF(point.
X
+ vector.x, point.Y + vector.y);