1 write to initialVelocityX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (1)
115() => this.initialVelocityX = value,
3 references to initialVelocityX
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (3)
109get { return this.initialVelocityX; } 114() => value == this.initialVelocityX, 162if (float.IsNaN(this.initialVelocityX) && float.IsNaN(this.initialVelocityY))