1 write to initialVelocityX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (1)
115
() => this.
initialVelocityX
= value,
3 references to initialVelocityX
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (3)
109
get { return this.
initialVelocityX
; }
114
() => value == this.
initialVelocityX
,
162
if (float.IsNaN(this.
initialVelocityX
) && float.IsNaN(this.initialVelocityY))