12 references to Skip
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (12)
642if (this.translationX.ExtrapolationResult == ExtrapolationResult.Skip && 643this.translationY.ExtrapolationResult == ExtrapolationResult.Skip && 644this.orientation.ExtrapolationResult == ExtrapolationResult.Skip && 645this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 670if (state.ExtrapolationResult != ExtrapolationResult.Skip) 793if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 838if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 926if (state.ExtrapolationResult == ExtrapolationResult.Skip) 928return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 1233public ExtrapolationResult ExtrapolationResult = ExtrapolationResult.Skip; 1253this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue; 1301Debug.Assert(this.ExtrapolationResult == ExtrapolationResult.Skip);