2 writes to desiredDeceleration
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (2)
50() => { this.desiredDeceleration = value; this.desiredDisplacement = float.NaN; }, 87() => { this.desiredDisplacement = value; this.desiredDeceleration = float.NaN; },
3 references to desiredDeceleration
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (3)
44get { return this.desiredDeceleration; } 49() => value == this.desiredDeceleration, 169if (float.IsNaN(this.desiredDeceleration) && float.IsNaN(this.desiredDisplacement))