5 writes to Offset
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
677state.Offset = 0; 690state.Offset = 0; // set to explicit 0 to clear out the fractional part 713state.Offset = 720state.Offset = state.InitialVelocity * state.Duration * 0.5; 1237this.Offset = initialState.Velocity < 0 ? -initialState.AbsoluteOffset : initialState.AbsoluteOffset;
9 references to Offset
System.Windows.Input.Manipulations (9)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (9)
669!double.IsNaN(state.Offset) || !double.IsNaN(state.AbsoluteDeceleration), 686if (!double.IsNaN(state.Offset)) 688if (DoubleUtil.IsZero(state.Offset)) 693state.Duration = 2 * Math.Abs(state.Offset / state.InitialVelocity); 716else if (double.IsNaN(state.Offset)) 725Debug.Assert(!double.IsNaN(state.Offset)); 1186return LimitValue(InitialValue + Offset); 1277",\nOffset=" + this.Offset + 1294Debug.Assert(!double.IsNaN(this.Offset)); // can be infinity