5 writes to Offset
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
674state.Offset = 0; 687state.Offset = 0; // set to explicit 0 to clear out the fractional part 710state.Offset = 717state.Offset = state.InitialVelocity * state.Duration * 0.5; 1234this.Offset = initialState.Velocity < 0 ? -initialState.AbsoluteOffset : initialState.AbsoluteOffset;
9 references to Offset
System.Windows.Input.Manipulations (9)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (9)
666!double.IsNaN(state.Offset) || !double.IsNaN(state.AbsoluteDeceleration), 683if (!double.IsNaN(state.Offset)) 685if (DoubleUtil.IsZero(state.Offset)) 690state.Duration = 2 * Math.Abs(state.Offset / state.InitialVelocity); 713else if (double.IsNaN(state.Offset)) 722Debug.Assert(!double.IsNaN(state.Offset)); 1183return LimitValue(InitialValue + Offset); 1274",\nOffset=" + this.Offset + 1291Debug.Assert(!double.IsNaN(this.Offset)); // can be infinity