1 instantiation of Manipulator2D
PresentationCore (1)
System\Windows\Input\ManipulationLogic.cs (1)
561_currentManipulators[id] = new Manipulator2D(id, (float)position.X, (float)position.Y);
28 references to Manipulator2D
PresentationCore (5)
System\Windows\Input\ManipulationLogic.cs (5)
690private IEnumerable<Manipulator2D> CurrentManipulators 715private Dictionary<int, Manipulator2D> _currentManipulators = new Dictionary<int, Manipulator2D>(2); 718private Dictionary<int, Manipulator2D> _removedManipulators = new Dictionary<int, Manipulator2D>(2);
System.Windows.Input.Manipulations (23)
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (1)
274public void ProcessManipulators(Int64 timestamp, IEnumerable<Manipulator2D> manipulators)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
120IEnumerable<Manipulator2D> manipulators, 295IEnumerable<Manipulator2D> manipulators, 311foreach (Manipulator2D manipulator in manipulators) 356IEnumerable<Manipulator2D> manipulators, 1189private static ManipulatorState CreateManipulatorState(Manipulator2D manipulator) 1455private Manipulator2D initialManipulatorSnapshot; 1456private Manipulator2D currentManipulatorSnapshot; 1483public Manipulator2D InitialManipulatorSnapshot 1498public Manipulator2D CurrentManipulatorSnapshot
System\Windows\Input\Manipulations\Manipulator2D.cs (13)
21/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 28public static bool operator ==(Manipulator2D manipulator1, Manipulator2D manipulator2) 37/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 44public static bool operator !=(Manipulator2D manipulator1, Manipulator2D manipulator2) 51/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 59if (obj is Manipulator2D) 61return (Manipulator2D)obj == this; 76/// Creates a new <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> object with the specified properties. 100/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 117/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 140/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong>