1 instantiation of Manipulator2D
PresentationCore (1)
System\Windows\Input\ManipulationLogic.cs (1)
561
_currentManipulators[id] = new
Manipulator2D
(id, (float)position.X, (float)position.Y);
28 references to Manipulator2D
PresentationCore (5)
System\Windows\Input\ManipulationLogic.cs (5)
690
private IEnumerable<
Manipulator2D
> CurrentManipulators
715
private Dictionary<int,
Manipulator2D
> _currentManipulators = new Dictionary<int,
Manipulator2D
>(2);
718
private Dictionary<int,
Manipulator2D
> _removedManipulators = new Dictionary<int,
Manipulator2D
>(2);
System.Windows.Input.Manipulations (23)
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (1)
274
public void ProcessManipulators(Int64 timestamp, IEnumerable<
Manipulator2D
> manipulators)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
120
IEnumerable<
Manipulator2D
> manipulators,
295
IEnumerable<
Manipulator2D
> manipulators,
311
foreach (
Manipulator2D
manipulator in manipulators)
356
IEnumerable<
Manipulator2D
> manipulators,
1189
private static ManipulatorState CreateManipulatorState(
Manipulator2D
manipulator)
1455
private
Manipulator2D
initialManipulatorSnapshot;
1456
private
Manipulator2D
currentManipulatorSnapshot;
1483
public
Manipulator2D
InitialManipulatorSnapshot
1498
public
Manipulator2D
CurrentManipulatorSnapshot
System\Windows\Input\Manipulations\Manipulator2D.cs (13)
21
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
28
public static bool operator ==(
Manipulator2D
manipulator1,
Manipulator2D
manipulator2)
37
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
44
public static bool operator !=(
Manipulator2D
manipulator1,
Manipulator2D
manipulator2)
51
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
59
if (obj is
Manipulator2D
)
61
return (
Manipulator2D
)obj == this;
76
/// Creates a new <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong> object with the specified properties.
100
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
117
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
140
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>