1 instantiation of Manipulator2D
PresentationCore (1)
System\Windows\Input\ManipulationLogic.cs (1)
554
_currentManipulators[id] = new
Manipulator2D
(id, (float)position.X, (float)position.Y);
28 references to Manipulator2D
PresentationCore (5)
System\Windows\Input\ManipulationLogic.cs (5)
683
private IEnumerable<
Manipulator2D
> CurrentManipulators
708
private Dictionary<int,
Manipulator2D
> _currentManipulators = new Dictionary<int,
Manipulator2D
>(2);
711
private Dictionary<int,
Manipulator2D
> _removedManipulators = new Dictionary<int,
Manipulator2D
>(2);
System.Windows.Input.Manipulations (23)
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (1)
273
public void ProcessManipulators(Int64 timestamp, IEnumerable<
Manipulator2D
> manipulators)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
119
IEnumerable<
Manipulator2D
> manipulators,
291
IEnumerable<
Manipulator2D
> manipulators,
307
foreach (
Manipulator2D
manipulator in manipulators)
349
IEnumerable<
Manipulator2D
> manipulators,
1182
private static ManipulatorState CreateManipulatorState(
Manipulator2D
manipulator)
1450
private
Manipulator2D
initialManipulatorSnapshot;
1451
private
Manipulator2D
currentManipulatorSnapshot;
1478
public
Manipulator2D
InitialManipulatorSnapshot
1493
public
Manipulator2D
CurrentManipulatorSnapshot
System\Windows\Input\Manipulations\Manipulator2D.cs (13)
20
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
27
public static bool operator ==(
Manipulator2D
manipulator1,
Manipulator2D
manipulator2)
36
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
43
public static bool operator !=(
Manipulator2D
manipulator1,
Manipulator2D
manipulator2)
50
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
58
if (obj is
Manipulator2D
)
60
return (
Manipulator2D
)obj == this;
75
/// Creates a new <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong> object with the specified properties.
99
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
116
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>
139
/// <strong><see cref="System.Windows.Input.Manipulations.
Manipulator2D
"></see></strong>