1 instantiation of Manipulator2D
PresentationCore (1)
System\Windows\Input\ManipulationLogic.cs (1)
554_currentManipulators[id] = new Manipulator2D(id, (float)position.X, (float)position.Y);
28 references to Manipulator2D
PresentationCore (5)
System\Windows\Input\ManipulationLogic.cs (5)
683private IEnumerable<Manipulator2D> CurrentManipulators 708private Dictionary<int, Manipulator2D> _currentManipulators = new Dictionary<int, Manipulator2D>(2); 711private Dictionary<int, Manipulator2D> _removedManipulators = new Dictionary<int, Manipulator2D>(2);
System.Windows.Input.Manipulations (23)
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (1)
273public void ProcessManipulators(Int64 timestamp, IEnumerable<Manipulator2D> manipulators)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
119IEnumerable<Manipulator2D> manipulators, 291IEnumerable<Manipulator2D> manipulators, 307foreach (Manipulator2D manipulator in manipulators) 349IEnumerable<Manipulator2D> manipulators, 1182private static ManipulatorState CreateManipulatorState(Manipulator2D manipulator) 1450private Manipulator2D initialManipulatorSnapshot; 1451private Manipulator2D currentManipulatorSnapshot; 1478public Manipulator2D InitialManipulatorSnapshot 1493public Manipulator2D CurrentManipulatorSnapshot
System\Windows\Input\Manipulations\Manipulator2D.cs (13)
20/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 27public static bool operator ==(Manipulator2D manipulator1, Manipulator2D manipulator2) 36/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 43public static bool operator !=(Manipulator2D manipulator1, Manipulator2D manipulator2) 50/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 58if (obj is Manipulator2D) 60return (Manipulator2D)obj == this; 75/// Creates a new <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> object with the specified properties. 99/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 116/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong> 139/// <strong><see cref="System.Windows.Input.Manipulations.Manipulator2D"></see></strong>